Audio feedback on powerdown/up
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@@ -93,6 +93,7 @@ namespace OpenRa.Game.Traits
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if (order.OrderString == "PowerDown")
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if (order.OrderString == "PowerDown")
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{
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{
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isPoweredDown = !isPoweredDown;
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isPoweredDown = !isPoweredDown;
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Sound.Play((isPoweredDown) ? "bleep12.aud" : "bleep11.aud");
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}
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}
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}
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}
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