Update RA AutoTarget definitions.

This commit is contained in:
Paul Chote
2017-05-28 18:58:25 +00:00
committed by atlimit8
parent 716343732f
commit b613b1b2e0
15 changed files with 89 additions and 45 deletions

View File

@@ -42,7 +42,6 @@ EINSTEIN:
C8: C8:
Inherits@2: ^ArmedCivilian Inherits@2: ^ArmedCivilian
AutoTarget:
JEEP: JEEP:
Cargo: Cargo:

View File

@@ -24,9 +24,8 @@ World:
Color: FE1100 Color: FE1100
MISS: MISS:
AutoTargetIgnore:
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget
LST.Unselectable.UnloadOnly: LST.Unselectable.UnloadOnly:
Inherits: LST Inherits: LST
@@ -38,7 +37,8 @@ LST.Unselectable.UnloadOnly:
Cargo: Cargo:
MaxWeight: 0 MaxWeight: 0
PipCount: 0 PipCount: 0
AutoTargetIgnore: Targetable:
TargetTypes: Ground, Water, Repair, NoAutoTarget
SPY.Strong: SPY.Strong:
Inherits: SPY Inherits: SPY
@@ -77,7 +77,8 @@ TRUK.Hijackable:
PipCount: 5 PipCount: 5
PassengerConditions: PassengerConditions:
spy.strong: mobile spy.strong: mobile
AutoTargetIgnore: Targetable:
TargetTypes: Ground, Repair, Vehicle, NoAutoTarget
-Huntable: -Huntable:
ExternalCapturable: ExternalCapturable:
Type: MissionObjective Type: MissionObjective

View File

@@ -109,6 +109,7 @@ PBOX:
5TNK: 5TNK:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetAll
Valued: Valued:
Cost: 10000 Cost: 10000
Tooltip: Tooltip:
@@ -148,7 +149,6 @@ PBOX:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
Explodes: Explodes:
Weapon: MiniNuke Weapon: MiniNuke
EmptyWeapon: MiniNuke EmptyWeapon: MiniNuke

View File

@@ -17,7 +17,8 @@ World:
Default: easy Default: easy
^TechBuilding: ^TechBuilding:
AutoTargetIgnore: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
^Infantry: ^Infantry:
-GivesBounty: -GivesBounty:

View File

@@ -85,8 +85,11 @@ APC:
DOME: DOME:
ExternalCondition@lua: ExternalCondition@lua:
Condition: captured Condition: captured
AutoTargetIgnore: Targetable:
RequiresCondition: captured
Targetable@NOAUTOTARGET:
RequiresCondition: !captured RequiresCondition: !captured
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate, NoAutoTarget
powerproxy.paratroopers: powerproxy.paratroopers:
ParatroopersPower: ParatroopersPower:

View File

@@ -51,3 +51,4 @@ FTUR:
PBOX: PBOX:
-AutoTarget: -AutoTarget:
-AutoTargetPriority@DEFAULT:

View File

@@ -81,6 +81,7 @@ BADR.Bomber:
MIG: MIG:
Inherits: ^Plane Inherits: ^Plane
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Aircraft Queue: Aircraft
BuildAtProductionType: Plane BuildAtProductionType: Plane
@@ -140,6 +141,7 @@ MIG:
YAK: YAK:
Inherits: ^Plane Inherits: ^Plane
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Aircraft Queue: Aircraft
BuildAtProductionType: Plane BuildAtProductionType: Plane
@@ -257,6 +259,7 @@ TRAN:
HELI: HELI:
Inherits: ^Helicopter Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetAll
Buildable: Buildable:
Queue: Aircraft Queue: Aircraft
BuildAtProductionType: Helicopter BuildAtProductionType: Helicopter
@@ -315,6 +318,7 @@ HELI:
HIND: HIND:
Inherits: ^Helicopter Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Aircraft Queue: Aircraft
BuildAtProductionType: Helicopter BuildAtProductionType: Helicopter

View File

@@ -33,6 +33,7 @@ E7:
E7.noautotarget: E7.noautotarget:
Inherits: E7 Inherits: E7
-AutoTarget: -AutoTarget:
-AutoTargetPriority@DEFAULT:
RenderSprites: RenderSprites:
Image: E7 Image: E7

View File

@@ -1,7 +1,6 @@
C1: C1:
Inherits@1: ^CivInfantry Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian Inherits@2: ^ArmedCivilian
AutoTarget:
C2: C2:
Inherits: ^CivInfantry Inherits: ^CivInfantry
@@ -33,7 +32,6 @@ C6:
C7: C7:
Inherits@1: ^CivInfantry Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian Inherits@2: ^ArmedCivilian
AutoTarget:
RenderSprites: RenderSprites:
Image: C1 Image: C1
@@ -59,7 +57,6 @@ C10:
TECN: TECN:
Inherits@1: ^CivInfantry Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian Inherits@2: ^ArmedCivilian
AutoTarget:
Tooltip: Tooltip:
Name: Technician Name: Technician
RenderSprites: RenderSprites:
@@ -265,7 +262,8 @@ V19:
-SpawnActorOnDeath@3: -SpawnActorOnDeath@3:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: V19.Husk Actor: V19.Husk
AutoTargetIgnore: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
V19.Husk: V19.Husk:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -298,11 +296,10 @@ BARL:
Tooltip: Tooltip:
Name: Explosive Barrel Name: Explosive Barrel
ShowOwnerRow: False ShowOwnerRow: False
AutoTargetIgnore:
Armor: Armor:
Type: None Type: None
Targetable: Targetable:
TargetTypes: Ground, DemoTruck, Barrel TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget
-ShakeOnDeath: -ShakeOnDeath:
-SoundOnDamageTransition: -SoundOnDamageTransition:
-Demolishable: -Demolishable:
@@ -321,11 +318,10 @@ BRL3:
Tooltip: Tooltip:
Name: Explosive Barrel Name: Explosive Barrel
ShowOwnerRow: False ShowOwnerRow: False
AutoTargetIgnore:
Armor: Armor:
Type: None Type: None
Targetable: Targetable:
TargetTypes: Ground, DemoTruck, Barrel TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget
-ShakeOnDeath: -ShakeOnDeath:
-SoundOnDamageTransition: -SoundOnDamageTransition:
-Demolishable: -Demolishable:

View File

@@ -157,6 +157,24 @@
ExternalCondition@INVULNERABILITY: ExternalCondition@INVULNERABILITY:
Condition: invulnerability Condition: invulnerability
^AutoTargetGround:
AutoTarget:
AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetAir:
AutoTarget:
AutoTargetPriority@DEFAULT:
ValidTargets: Air
InvalidTargets: NoAutoTarget
^AutoTargetAll:
AutoTarget:
AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
InvalidTargets: NoAutoTarget
^Vehicle: ^Vehicle:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
@@ -359,7 +377,6 @@
Inherits: ^Infantry Inherits: ^Infantry
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
MustBeDestroyed: MustBeDestroyed:
AutoTarget:
ProximityCaptor: ProximityCaptor:
Types: Infantry Types: Infantry
TakeCover: TakeCover:
@@ -393,6 +410,7 @@
MaxMoveDelay: 750 MaxMoveDelay: 750
^ArmedCivilian: ^ArmedCivilian:
Inherits@AUTOTARGET: ^AutoTargetGround
Armament: Armament:
Weapon: Pistol Weapon: Pistol
AttackFrontal: AttackFrontal:
@@ -584,7 +602,6 @@
TargetTypes: Ground, C4, DetonateAttack, Structure, Defense TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: false RequiredForShortGame: false
AutoTarget:
-GivesBuildableArea: -GivesBuildableArea:
-AcceptsDeliveredCash: -AcceptsDeliveredCash:
DrawLineToTarget: DrawLineToTarget:
@@ -614,11 +631,10 @@
LineBuildNode: LineBuildNode:
Types: wall Types: wall
Targetable: Targetable:
TargetTypes: Ground, DetonateAttack, Wall TargetTypes: Ground, DetonateAttack, Wall, NoAutoTarget
RenderSprites: RenderSprites:
Palette: effect Palette: effect
WithWallSpriteBody: WithWallSpriteBody:
AutoTargetIgnore:
Sellable: Sellable:
SellSounds: cashturn.aud SellSounds: cashturn.aud
Guardable: Guardable:
@@ -704,7 +720,8 @@
Weapon: UnitExplode Weapon: UnitExplode
Tooltip: Tooltip:
Name: Ammo Box Name: Ammo Box
AutoTargetIgnore: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
Armor: Armor:
Type: Light Type: Light
Targetable: Targetable:
@@ -775,7 +792,6 @@
Image: burn-l Image: burn-l
MinimumDamageState: Heavy MinimumDamageState: Heavy
MaximumDamageState: Dead MaximumDamageState: Dead
AutoTargetIgnore:
HiddenUnderShroud: HiddenUnderShroud:
ScriptTriggers: ScriptTriggers:
EditorTilesetFilter: EditorTilesetFilter:
@@ -802,7 +818,6 @@
Type: Heavy Type: Heavy
HiddenUnderFog: HiddenUnderFog:
Type: CenterPosition Type: CenterPosition
AutoTargetIgnore:
ScriptTriggers: ScriptTriggers:
WithFacingSpriteBody: WithFacingSpriteBody:
HitShape: HitShape:
@@ -822,7 +837,7 @@
WithColoredOverlay@IDISABLE: WithColoredOverlay@IDISABLE:
Palette: disabled Palette: disabled
Targetable: Targetable:
TargetTypes: Ground, Husk TargetTypes: Ground, Husk, NoAutoTarget
RequiresForceFire: true RequiresForceFire: true
Chronoshiftable: Chronoshiftable:
Tooltip: Tooltip:
@@ -874,7 +889,6 @@
HP: 1000 HP: 1000
Armor: Armor:
Type: Concrete Type: Concrete
AutoTargetIgnore:
ScriptTriggers: ScriptTriggers:
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1

View File

@@ -34,6 +34,8 @@ DOG:
Voice: Move Voice: Move
AutoTarget: AutoTarget:
InitialStance: AttackAnything InitialStance: AttackAnything
AutoTargetPriority@DEFAULT:
Types: Infantry
Targetable: Targetable:
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
WithInfantryBody: WithInfantryBody:
@@ -48,6 +50,7 @@ DOG:
E1: E1:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -85,6 +88,7 @@ E1R1:
E2: E2:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -120,6 +124,7 @@ E2:
E3: E3:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetAll
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -165,6 +170,7 @@ E3R1:
E4: E4:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -211,7 +217,6 @@ E6:
ExternalCaptures: ExternalCaptures:
Type: building Type: building
PlayerExperience: 25 PlayerExperience: 25
-AutoTarget:
Voiced: Voiced:
VoiceSet: EngineerVoice VoiceSet: EngineerVoice
Selectable: Selectable:
@@ -219,6 +224,7 @@ E6:
SPY: SPY:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -285,6 +291,7 @@ SPY.England:
E7: E7:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -360,6 +367,9 @@ MEDI:
DefaultAttackSequence: heal DefaultAttackSequence: heal
Voiced: Voiced:
VoiceSet: MedicVoice VoiceSet: MedicVoice
AutoTarget:
AutoTargetPriority@DEFAULT:
Types: Infantry
MECH: MECH:
Inherits: ^Soldier Inherits: ^Soldier
@@ -398,6 +408,9 @@ MECH:
StandSequences: stand StandSequences: stand
Voiced: Voiced:
VoiceSet: MechanicVoice VoiceSet: MechanicVoice
AutoTarget:
AutoTargetPriority@DEFAULT:
Types: Vehicle
EINSTEIN: EINSTEIN:
Inherits: ^CivInfantry Inherits: ^CivInfantry
@@ -463,7 +476,6 @@ THF:
Infiltrates: Infiltrates:
InfiltrateTypes: Cash InfiltrateTypes: Cash
PlayerExperience: 50 PlayerExperience: 50
-AutoTarget:
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
WithInfantryBody: WithInfantryBody:
@@ -493,7 +505,6 @@ HIJACKER:
Captures: Captures:
CaptureTypes: vehicle CaptureTypes: vehicle
PlayerExperience: 50 PlayerExperience: 50
-AutoTarget:
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
-TakeCover: -TakeCover:
@@ -517,6 +528,7 @@ HIJACKER:
SHOK: SHOK:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -577,6 +589,8 @@ SNIPER:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire
AutoTargetPriority@DEFAULT:
Types: Infantry
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Sniper Weapon: Sniper
Armament@GARRISONED: Armament@GARRISONED:
@@ -606,6 +620,7 @@ SNIPER:
Zombie: Zombie:
Inherits: ^Soldier Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Valued: Valued:
Cost: 100 Cost: 100
Tooltip: Tooltip:
@@ -634,6 +649,7 @@ Zombie:
Ant: Ant:
Inherits: ^Infantry Inherits: ^Infantry
Inherits@AUTOTARGET: ^AutoTargetGround
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:

View File

@@ -207,7 +207,6 @@ MINE:
AppearsOnRadar: AppearsOnRadar:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Ore Terrain: Ore
AutoTargetIgnore:
SeedsResource: SeedsResource:
GMINE: GMINE:
@@ -224,7 +223,6 @@ GMINE:
AppearsOnRadar: AppearsOnRadar:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Gems Terrain: Gems
AutoTargetIgnore:
SeedsResource: SeedsResource:
ResourceType: Gems ResourceType: Gems
@@ -239,7 +237,6 @@ RAILMINE:
Building: Building:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
AutoTargetIgnore:
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR

View File

@@ -50,6 +50,8 @@ SS:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire
AutoTargetPriority@DEFAULT:
Types: Water
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 4c0 Range: 4c0
@@ -61,6 +63,7 @@ SS:
MSUB: MSUB:
Inherits: ^Ship Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetAll
Buildable: Buildable:
Queue: Ship Queue: Ship
BuildAtProductionType: Submarine BuildAtProductionType: Submarine
@@ -126,6 +129,7 @@ MSUB:
DD: DD:
Inherits: ^Ship Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetAll
Buildable: Buildable:
Queue: Ship Queue: Ship
BuildAtProductionType: Boat BuildAtProductionType: Boat
@@ -167,7 +171,6 @@ DD:
SelectionDecorations: SelectionDecorations:
VisualBounds: 38,38 VisualBounds: 38,38
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 4c0 Range: 4c0
@@ -175,6 +178,7 @@ DD:
CA: CA:
Inherits: ^Ship Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Ship Queue: Ship
BuildAtProductionType: Boat BuildAtProductionType: Boat
@@ -228,7 +232,6 @@ CA:
Turret: primary Turret: primary
WithSpriteTurret@SECONDARY: WithSpriteTurret@SECONDARY:
Turret: secondary Turret: secondary
AutoTarget:
LST: LST:
Inherits: ^Ship Inherits: ^Ship
@@ -270,6 +273,7 @@ LST:
PT: PT:
Inherits: ^Ship Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Ship Queue: Ship
BuildAtProductionType: Boat BuildAtProductionType: Boat
@@ -308,7 +312,6 @@ PT:
SelectionDecorations: SelectionDecorations:
VisualBounds: 36,36 VisualBounds: 36,36
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 4c0 Range: 4c0

View File

@@ -448,6 +448,7 @@ PDOX:
TSLA: TSLA:
Inherits: ^Defense Inherits: ^Defense
Inherits@IDISABLE: ^DisabledOverlay Inherits@IDISABLE: ^DisabledOverlay
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 80 BuildPaletteOrder: 80
@@ -493,6 +494,7 @@ TSLA:
AGUN: AGUN:
Inherits: ^Defense Inherits: ^Defense
Inherits@IDISABLE: ^DisabledOverlay Inherits@IDISABLE: ^DisabledOverlay
Inherits@AUTOTARGET: ^AutoTargetAir
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 90 BuildPaletteOrder: 90
@@ -592,6 +594,7 @@ DOME:
PBOX: PBOX:
Inherits: ^Defense Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll
Tooltip: Tooltip:
Name: Pillbox Name: Pillbox
Building: Building:
@@ -640,6 +643,7 @@ PBOX:
HBOX: HBOX:
Inherits: ^Defense Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll
Tooltip: Tooltip:
Name: Camo Pillbox Name: Camo Pillbox
Building: Building:
@@ -695,6 +699,7 @@ HBOX:
GUN: GUN:
Inherits: ^Defense Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 70 BuildPaletteOrder: 70
@@ -736,6 +741,7 @@ GUN:
FTUR: FTUR:
Inherits: ^Defense Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 60 BuildPaletteOrder: 60
@@ -780,6 +786,7 @@ SAM:
Inherits: ^Defense Inherits: ^Defense
Inherits@IDISABLE: ^DisabledOverlay Inherits@IDISABLE: ^DisabledOverlay
Inherits@shape: ^2x1Shape Inherits@shape: ^2x1Shape
Inherits@AUTOTARGET: ^AutoTargetAir
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 100 BuildPaletteOrder: 100

View File

@@ -1,5 +1,6 @@
V2RL: V2RL:
Inherits: ^Vehicle Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 80 BuildPaletteOrder: 80
@@ -25,7 +26,6 @@ V2RL:
AttackFrontal: AttackFrontal:
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
AutoTarget:
Explodes: Explodes:
Weapon: V2Explode Weapon: V2Explode
WithAttackAnimation: WithAttackAnimation:
@@ -36,6 +36,7 @@ V2RL:
1TNK: 1TNK:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 50 BuildPaletteOrder: 50
@@ -68,7 +69,6 @@ V2RL:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 1TNK.Husk Actor: 1TNK.Husk
ProducibleWithLevel: ProducibleWithLevel:
@@ -76,6 +76,7 @@ V2RL:
2TNK: 2TNK:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 110 BuildPaletteOrder: 110
@@ -108,7 +109,6 @@ V2RL:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 2TNK.Husk Actor: 2TNK.Husk
SelectionDecorations: SelectionDecorations:
@@ -118,6 +118,7 @@ V2RL:
3TNK: 3TNK:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 120 BuildPaletteOrder: 120
@@ -150,7 +151,6 @@ V2RL:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 3TNK.Husk Actor: 3TNK.Husk
SelectionDecorations: SelectionDecorations:
@@ -160,6 +160,7 @@ V2RL:
4TNK: 4TNK:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetAll
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 180 BuildPaletteOrder: 180
@@ -201,7 +202,6 @@ V2RL:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 4TNK.Husk Actor: 4TNK.Husk
SelfHealing: SelfHealing:
@@ -216,6 +216,7 @@ V2RL:
ARTY: ARTY:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 70 BuildPaletteOrder: 70
@@ -247,7 +248,6 @@ ARTY:
Weapon: ArtilleryExplode Weapon: ArtilleryExplode
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
LoadedChance: 75 LoadedChance: 75
AutoTarget:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
@@ -340,6 +340,7 @@ MCV:
JEEP: JEEP:
Inherits: ^Vehicle Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 30 BuildPaletteOrder: 30
@@ -371,7 +372,6 @@ JEEP:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
@@ -382,6 +382,7 @@ JEEP:
APC: APC:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 40 BuildPaletteOrder: 40
@@ -410,7 +411,6 @@ APC:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal: AttackFrontal:
WithMuzzleOverlay: WithMuzzleOverlay:
AutoTarget:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -556,6 +556,7 @@ MRJ:
TTNK: TTNK:
Inherits: ^Tank Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 170 BuildPaletteOrder: 170
@@ -586,12 +587,12 @@ TTNK:
Sequence: spinner Sequence: spinner
SelectionDecorations: SelectionDecorations:
VisualBounds: 30,30 VisualBounds: 30,30
AutoTarget:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
FTRK: FTRK:
Inherits: ^Vehicle Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetAll
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 60 BuildPaletteOrder: 60
@@ -629,7 +630,6 @@ FTRK:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
AutoTarget:
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
ProducibleWithLevel: ProducibleWithLevel:
@@ -666,6 +666,7 @@ DTRK:
CTNK: CTNK:
Inherits: ^Vehicle Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 200 BuildPaletteOrder: 200
@@ -689,7 +690,6 @@ CTNK:
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 4c0 Range: 4c0
AutoTarget:
Armament@PRIMARY: Armament@PRIMARY:
Weapon: APTusk Weapon: APTusk
LocalOffset: -160,-276,232 LocalOffset: -160,-276,232
@@ -736,6 +736,7 @@ QTNK:
STNK: STNK:
Inherits: ^Vehicle Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 130 BuildPaletteOrder: 130