Update RA AutoTarget definitions.
This commit is contained in:
@@ -42,7 +42,6 @@ EINSTEIN:
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C8:
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C8:
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Inherits@2: ^ArmedCivilian
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Inherits@2: ^ArmedCivilian
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AutoTarget:
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JEEP:
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JEEP:
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Cargo:
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Cargo:
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@@ -24,9 +24,8 @@ World:
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Color: FE1100
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Color: FE1100
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MISS:
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MISS:
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AutoTargetIgnore:
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Targetable:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective
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TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget
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LST.Unselectable.UnloadOnly:
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LST.Unselectable.UnloadOnly:
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Inherits: LST
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Inherits: LST
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@@ -38,7 +37,8 @@ LST.Unselectable.UnloadOnly:
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Cargo:
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Cargo:
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MaxWeight: 0
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MaxWeight: 0
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PipCount: 0
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PipCount: 0
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AutoTargetIgnore:
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Targetable:
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TargetTypes: Ground, Water, Repair, NoAutoTarget
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SPY.Strong:
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SPY.Strong:
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Inherits: SPY
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Inherits: SPY
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@@ -77,7 +77,8 @@ TRUK.Hijackable:
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PipCount: 5
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PipCount: 5
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PassengerConditions:
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PassengerConditions:
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spy.strong: mobile
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spy.strong: mobile
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AutoTargetIgnore:
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Targetable:
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TargetTypes: Ground, Repair, Vehicle, NoAutoTarget
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-Huntable:
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-Huntable:
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ExternalCapturable:
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ExternalCapturable:
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Type: MissionObjective
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Type: MissionObjective
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@@ -109,6 +109,7 @@ PBOX:
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5TNK:
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5TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Valued:
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Cost: 10000
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Cost: 10000
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Tooltip:
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Tooltip:
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@@ -148,7 +149,6 @@ PBOX:
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: MiniNuke
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Weapon: MiniNuke
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EmptyWeapon: MiniNuke
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EmptyWeapon: MiniNuke
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@@ -17,7 +17,8 @@ World:
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Default: easy
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Default: easy
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^TechBuilding:
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^TechBuilding:
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AutoTargetIgnore:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
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^Infantry:
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^Infantry:
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-GivesBounty:
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-GivesBounty:
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@@ -85,8 +85,11 @@ APC:
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DOME:
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DOME:
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ExternalCondition@lua:
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ExternalCondition@lua:
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Condition: captured
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Condition: captured
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AutoTargetIgnore:
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Targetable:
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RequiresCondition: captured
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Targetable@NOAUTOTARGET:
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RequiresCondition: !captured
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RequiresCondition: !captured
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TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate, NoAutoTarget
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powerproxy.paratroopers:
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powerproxy.paratroopers:
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ParatroopersPower:
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ParatroopersPower:
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@@ -51,3 +51,4 @@ FTUR:
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PBOX:
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PBOX:
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-AutoTarget:
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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@@ -81,6 +81,7 @@ BADR.Bomber:
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MIG:
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MIG:
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Inherits: ^Plane
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Inherits: ^Plane
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Buildable:
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Queue: Aircraft
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Queue: Aircraft
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BuildAtProductionType: Plane
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BuildAtProductionType: Plane
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@@ -140,6 +141,7 @@ MIG:
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YAK:
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YAK:
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Inherits: ^Plane
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Inherits: ^Plane
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Buildable:
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Queue: Aircraft
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Queue: Aircraft
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BuildAtProductionType: Plane
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BuildAtProductionType: Plane
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@@ -257,6 +259,7 @@ TRAN:
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HELI:
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HELI:
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Inherits: ^Helicopter
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Inherits: ^Helicopter
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Inherits@AUTOTARGET: ^AutoTargetAll
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Buildable:
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Buildable:
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Queue: Aircraft
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Queue: Aircraft
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BuildAtProductionType: Helicopter
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BuildAtProductionType: Helicopter
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@@ -315,6 +318,7 @@ HELI:
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HIND:
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HIND:
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Inherits: ^Helicopter
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Inherits: ^Helicopter
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Buildable:
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Queue: Aircraft
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Queue: Aircraft
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BuildAtProductionType: Helicopter
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BuildAtProductionType: Helicopter
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@@ -33,6 +33,7 @@ E7:
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E7.noautotarget:
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E7.noautotarget:
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Inherits: E7
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Inherits: E7
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-AutoTarget:
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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RenderSprites:
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RenderSprites:
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Image: E7
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Image: E7
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@@ -1,7 +1,6 @@
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C1:
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C1:
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Inherits@1: ^CivInfantry
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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Inherits@2: ^ArmedCivilian
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AutoTarget:
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C2:
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C2:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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@@ -33,7 +32,6 @@ C6:
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C7:
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C7:
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Inherits@1: ^CivInfantry
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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Inherits@2: ^ArmedCivilian
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AutoTarget:
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RenderSprites:
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RenderSprites:
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Image: C1
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Image: C1
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@@ -59,7 +57,6 @@ C10:
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TECN:
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TECN:
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Inherits@1: ^CivInfantry
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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Inherits@2: ^ArmedCivilian
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AutoTarget:
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Tooltip:
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Tooltip:
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Name: Technician
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Name: Technician
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RenderSprites:
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RenderSprites:
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@@ -265,7 +262,8 @@ V19:
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-SpawnActorOnDeath@3:
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-SpawnActorOnDeath@3:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: V19.Husk
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Actor: V19.Husk
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AutoTargetIgnore:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
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V19.Husk:
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V19.Husk:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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@@ -298,11 +296,10 @@ BARL:
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Tooltip:
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Tooltip:
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Name: Explosive Barrel
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Name: Explosive Barrel
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ShowOwnerRow: False
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ShowOwnerRow: False
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AutoTargetIgnore:
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Armor:
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Armor:
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Type: None
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Type: None
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Targetable:
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Targetable:
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TargetTypes: Ground, DemoTruck, Barrel
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TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget
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-ShakeOnDeath:
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-ShakeOnDeath:
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-SoundOnDamageTransition:
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-SoundOnDamageTransition:
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-Demolishable:
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-Demolishable:
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@@ -321,11 +318,10 @@ BRL3:
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Tooltip:
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Tooltip:
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Name: Explosive Barrel
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Name: Explosive Barrel
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ShowOwnerRow: False
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ShowOwnerRow: False
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AutoTargetIgnore:
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Armor:
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Armor:
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Type: None
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Type: None
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Targetable:
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Targetable:
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TargetTypes: Ground, DemoTruck, Barrel
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TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget
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-ShakeOnDeath:
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-ShakeOnDeath:
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-SoundOnDamageTransition:
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-SoundOnDamageTransition:
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-Demolishable:
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-Demolishable:
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@@ -157,6 +157,24 @@
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ExternalCondition@INVULNERABILITY:
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ExternalCondition@INVULNERABILITY:
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Condition: invulnerability
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Condition: invulnerability
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^AutoTargetGround:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetAir:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Air
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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^Vehicle:
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@2: ^GainsExperience
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@@ -359,7 +377,6 @@
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Inherits: ^Infantry
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Inherits: ^Infantry
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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MustBeDestroyed:
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MustBeDestroyed:
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AutoTarget:
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ProximityCaptor:
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ProximityCaptor:
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Types: Infantry
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Types: Infantry
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TakeCover:
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TakeCover:
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@@ -393,6 +410,7 @@
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MaxMoveDelay: 750
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MaxMoveDelay: 750
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^ArmedCivilian:
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^ArmedCivilian:
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Inherits@AUTOTARGET: ^AutoTargetGround
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Armament:
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Armament:
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Weapon: Pistol
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Weapon: Pistol
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AttackFrontal:
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AttackFrontal:
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@@ -584,7 +602,6 @@
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TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
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TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: false
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RequiredForShortGame: false
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AutoTarget:
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-GivesBuildableArea:
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-GivesBuildableArea:
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-AcceptsDeliveredCash:
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-AcceptsDeliveredCash:
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DrawLineToTarget:
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DrawLineToTarget:
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@@ -614,11 +631,10 @@
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LineBuildNode:
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LineBuildNode:
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Types: wall
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Types: wall
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Targetable:
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Targetable:
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TargetTypes: Ground, DetonateAttack, Wall
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TargetTypes: Ground, DetonateAttack, Wall, NoAutoTarget
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RenderSprites:
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RenderSprites:
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Palette: effect
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Palette: effect
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WithWallSpriteBody:
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WithWallSpriteBody:
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AutoTargetIgnore:
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Sellable:
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Sellable:
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SellSounds: cashturn.aud
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SellSounds: cashturn.aud
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Guardable:
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Guardable:
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@@ -704,7 +720,8 @@
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Weapon: UnitExplode
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Weapon: UnitExplode
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Tooltip:
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Tooltip:
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Name: Ammo Box
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Name: Ammo Box
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AutoTargetIgnore:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
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Armor:
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Armor:
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Type: Light
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Type: Light
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Targetable:
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Targetable:
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@@ -775,7 +792,6 @@
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Image: burn-l
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Image: burn-l
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MinimumDamageState: Heavy
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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MaximumDamageState: Dead
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AutoTargetIgnore:
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HiddenUnderShroud:
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HiddenUnderShroud:
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ScriptTriggers:
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ScriptTriggers:
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EditorTilesetFilter:
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EditorTilesetFilter:
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@@ -802,7 +818,6 @@
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Type: Heavy
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Type: Heavy
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HiddenUnderFog:
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HiddenUnderFog:
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Type: CenterPosition
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Type: CenterPosition
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AutoTargetIgnore:
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ScriptTriggers:
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ScriptTriggers:
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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HitShape:
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HitShape:
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@@ -822,7 +837,7 @@
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WithColoredOverlay@IDISABLE:
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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Palette: disabled
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Targetable:
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Targetable:
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TargetTypes: Ground, Husk
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TargetTypes: Ground, Husk, NoAutoTarget
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RequiresForceFire: true
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RequiresForceFire: true
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Chronoshiftable:
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Chronoshiftable:
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Tooltip:
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Tooltip:
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@@ -874,7 +889,6 @@
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HP: 1000
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HP: 1000
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Armor:
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Armor:
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Type: Concrete
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Type: Concrete
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AutoTargetIgnore:
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ScriptTriggers:
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ScriptTriggers:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 1
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QuantizedFacings: 1
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@@ -34,6 +34,8 @@ DOG:
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Voice: Move
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Voice: Move
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AutoTarget:
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AutoTarget:
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InitialStance: AttackAnything
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InitialStance: AttackAnything
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AutoTargetPriority@DEFAULT:
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Types: Infantry
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Targetable:
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Targetable:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground, Infantry
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WithInfantryBody:
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WithInfantryBody:
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@@ -48,6 +50,7 @@ DOG:
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E1:
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E1:
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Inherits: ^Soldier
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Inherits: ^Soldier
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildAtProductionType: Soldier
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@@ -85,6 +88,7 @@ E1R1:
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E2:
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E2:
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Inherits: ^Soldier
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Inherits: ^Soldier
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildAtProductionType: Soldier
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@@ -120,6 +124,7 @@ E2:
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E3:
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E3:
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Inherits: ^Soldier
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Inherits: ^Soldier
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Inherits@AUTOTARGET: ^AutoTargetAll
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildAtProductionType: Soldier
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@@ -165,6 +170,7 @@ E3R1:
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E4:
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E4:
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Inherits: ^Soldier
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Inherits: ^Soldier
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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||||||
BuildAtProductionType: Soldier
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BuildAtProductionType: Soldier
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@@ -211,7 +217,6 @@ E6:
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ExternalCaptures:
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ExternalCaptures:
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||||||
Type: building
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Type: building
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||||||
PlayerExperience: 25
|
PlayerExperience: 25
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-AutoTarget:
|
|
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Voiced:
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Voiced:
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VoiceSet: EngineerVoice
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VoiceSet: EngineerVoice
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Selectable:
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Selectable:
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||||||
@@ -219,6 +224,7 @@ E6:
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|||||||
|
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SPY:
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SPY:
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Inherits: ^Soldier
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Inherits: ^Soldier
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||||||
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Inherits@AUTOTARGET: ^AutoTargetGround
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||||||
Buildable:
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Buildable:
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||||||
Queue: Infantry
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Queue: Infantry
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||||||
BuildAtProductionType: Soldier
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BuildAtProductionType: Soldier
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||||||
@@ -285,6 +291,7 @@ SPY.England:
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|||||||
|
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||||||
E7:
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E7:
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||||||
Inherits: ^Soldier
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Inherits: ^Soldier
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||||||
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Inherits@AUTOTARGET: ^AutoTargetGround
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||||||
Buildable:
|
Buildable:
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||||||
Queue: Infantry
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Queue: Infantry
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||||||
BuildAtProductionType: Soldier
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BuildAtProductionType: Soldier
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||||||
@@ -360,6 +367,9 @@ MEDI:
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|||||||
DefaultAttackSequence: heal
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DefaultAttackSequence: heal
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||||||
Voiced:
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Voiced:
|
||||||
VoiceSet: MedicVoice
|
VoiceSet: MedicVoice
|
||||||
|
AutoTarget:
|
||||||
|
AutoTargetPriority@DEFAULT:
|
||||||
|
Types: Infantry
|
||||||
|
|
||||||
MECH:
|
MECH:
|
||||||
Inherits: ^Soldier
|
Inherits: ^Soldier
|
||||||
@@ -398,6 +408,9 @@ MECH:
|
|||||||
StandSequences: stand
|
StandSequences: stand
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: MechanicVoice
|
VoiceSet: MechanicVoice
|
||||||
|
AutoTarget:
|
||||||
|
AutoTargetPriority@DEFAULT:
|
||||||
|
Types: Vehicle
|
||||||
|
|
||||||
EINSTEIN:
|
EINSTEIN:
|
||||||
Inherits: ^CivInfantry
|
Inherits: ^CivInfantry
|
||||||
@@ -463,7 +476,6 @@ THF:
|
|||||||
Infiltrates:
|
Infiltrates:
|
||||||
InfiltrateTypes: Cash
|
InfiltrateTypes: Cash
|
||||||
PlayerExperience: 50
|
PlayerExperience: 50
|
||||||
-AutoTarget:
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ThiefVoice
|
VoiceSet: ThiefVoice
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -493,7 +505,6 @@ HIJACKER:
|
|||||||
Captures:
|
Captures:
|
||||||
CaptureTypes: vehicle
|
CaptureTypes: vehicle
|
||||||
PlayerExperience: 50
|
PlayerExperience: 50
|
||||||
-AutoTarget:
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ThiefVoice
|
VoiceSet: ThiefVoice
|
||||||
-TakeCover:
|
-TakeCover:
|
||||||
@@ -517,6 +528,7 @@ HIJACKER:
|
|||||||
|
|
||||||
SHOK:
|
SHOK:
|
||||||
Inherits: ^Soldier
|
Inherits: ^Soldier
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildAtProductionType: Soldier
|
BuildAtProductionType: Soldier
|
||||||
@@ -577,6 +589,8 @@ SNIPER:
|
|||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
InitialStanceAI: ReturnFire
|
InitialStanceAI: ReturnFire
|
||||||
|
AutoTargetPriority@DEFAULT:
|
||||||
|
Types: Infantry
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
Armament@GARRISONED:
|
Armament@GARRISONED:
|
||||||
@@ -606,6 +620,7 @@ SNIPER:
|
|||||||
|
|
||||||
Zombie:
|
Zombie:
|
||||||
Inherits: ^Soldier
|
Inherits: ^Soldier
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -634,6 +649,7 @@ Zombie:
|
|||||||
|
|
||||||
Ant:
|
Ant:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
|
|||||||
@@ -207,7 +207,6 @@ MINE:
|
|||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
RadarColorFromTerrain:
|
RadarColorFromTerrain:
|
||||||
Terrain: Ore
|
Terrain: Ore
|
||||||
AutoTargetIgnore:
|
|
||||||
SeedsResource:
|
SeedsResource:
|
||||||
|
|
||||||
GMINE:
|
GMINE:
|
||||||
@@ -224,7 +223,6 @@ GMINE:
|
|||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
RadarColorFromTerrain:
|
RadarColorFromTerrain:
|
||||||
Terrain: Gems
|
Terrain: Gems
|
||||||
AutoTargetIgnore:
|
|
||||||
SeedsResource:
|
SeedsResource:
|
||||||
ResourceType: Gems
|
ResourceType: Gems
|
||||||
|
|
||||||
@@ -239,7 +237,6 @@ RAILMINE:
|
|||||||
Building:
|
Building:
|
||||||
Footprint: xx
|
Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
AutoTargetIgnore:
|
|
||||||
EditorTilesetFilter:
|
EditorTilesetFilter:
|
||||||
ExcludeTilesets: INTERIOR
|
ExcludeTilesets: INTERIOR
|
||||||
|
|
||||||
|
|||||||
@@ -50,6 +50,8 @@ SS:
|
|||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
InitialStanceAI: ReturnFire
|
InitialStanceAI: ReturnFire
|
||||||
|
AutoTargetPriority@DEFAULT:
|
||||||
|
Types: Water
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
CloakTypes: Underwater
|
CloakTypes: Underwater
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
@@ -61,6 +63,7 @@ SS:
|
|||||||
|
|
||||||
MSUB:
|
MSUB:
|
||||||
Inherits: ^Ship
|
Inherits: ^Ship
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Ship
|
Queue: Ship
|
||||||
BuildAtProductionType: Submarine
|
BuildAtProductionType: Submarine
|
||||||
@@ -126,6 +129,7 @@ MSUB:
|
|||||||
|
|
||||||
DD:
|
DD:
|
||||||
Inherits: ^Ship
|
Inherits: ^Ship
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Ship
|
Queue: Ship
|
||||||
BuildAtProductionType: Boat
|
BuildAtProductionType: Boat
|
||||||
@@ -167,7 +171,6 @@ DD:
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 38,38
|
VisualBounds: 38,38
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
CloakTypes: Underwater
|
CloakTypes: Underwater
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
@@ -175,6 +178,7 @@ DD:
|
|||||||
|
|
||||||
CA:
|
CA:
|
||||||
Inherits: ^Ship
|
Inherits: ^Ship
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Ship
|
Queue: Ship
|
||||||
BuildAtProductionType: Boat
|
BuildAtProductionType: Boat
|
||||||
@@ -228,7 +232,6 @@ CA:
|
|||||||
Turret: primary
|
Turret: primary
|
||||||
WithSpriteTurret@SECONDARY:
|
WithSpriteTurret@SECONDARY:
|
||||||
Turret: secondary
|
Turret: secondary
|
||||||
AutoTarget:
|
|
||||||
|
|
||||||
LST:
|
LST:
|
||||||
Inherits: ^Ship
|
Inherits: ^Ship
|
||||||
@@ -270,6 +273,7 @@ LST:
|
|||||||
|
|
||||||
PT:
|
PT:
|
||||||
Inherits: ^Ship
|
Inherits: ^Ship
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Ship
|
Queue: Ship
|
||||||
BuildAtProductionType: Boat
|
BuildAtProductionType: Boat
|
||||||
@@ -308,7 +312,6 @@ PT:
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 36,36
|
VisualBounds: 36,36
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
CloakTypes: Underwater
|
CloakTypes: Underwater
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
|
|||||||
@@ -448,6 +448,7 @@ PDOX:
|
|||||||
TSLA:
|
TSLA:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
Inherits@IDISABLE: ^DisabledOverlay
|
Inherits@IDISABLE: ^DisabledOverlay
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
@@ -493,6 +494,7 @@ TSLA:
|
|||||||
AGUN:
|
AGUN:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
Inherits@IDISABLE: ^DisabledOverlay
|
Inherits@IDISABLE: ^DisabledOverlay
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAir
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 90
|
||||||
@@ -592,6 +594,7 @@ DOME:
|
|||||||
|
|
||||||
PBOX:
|
PBOX:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Pillbox
|
Name: Pillbox
|
||||||
Building:
|
Building:
|
||||||
@@ -640,6 +643,7 @@ PBOX:
|
|||||||
|
|
||||||
HBOX:
|
HBOX:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Camo Pillbox
|
Name: Camo Pillbox
|
||||||
Building:
|
Building:
|
||||||
@@ -695,6 +699,7 @@ HBOX:
|
|||||||
|
|
||||||
GUN:
|
GUN:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
@@ -736,6 +741,7 @@ GUN:
|
|||||||
|
|
||||||
FTUR:
|
FTUR:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
@@ -780,6 +786,7 @@ SAM:
|
|||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
Inherits@IDISABLE: ^DisabledOverlay
|
Inherits@IDISABLE: ^DisabledOverlay
|
||||||
Inherits@shape: ^2x1Shape
|
Inherits@shape: ^2x1Shape
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAir
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Defense
|
Queue: Defense
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
V2RL:
|
V2RL:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
@@ -25,7 +26,6 @@ V2RL:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 28,28
|
VisualBounds: 28,28
|
||||||
AutoTarget:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: V2Explode
|
Weapon: V2Explode
|
||||||
WithAttackAnimation:
|
WithAttackAnimation:
|
||||||
@@ -36,6 +36,7 @@ V2RL:
|
|||||||
|
|
||||||
1TNK:
|
1TNK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
@@ -68,7 +69,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: 1TNK.Husk
|
Actor: 1TNK.Husk
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -76,6 +76,7 @@ V2RL:
|
|||||||
|
|
||||||
2TNK:
|
2TNK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 110
|
BuildPaletteOrder: 110
|
||||||
@@ -108,7 +109,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: 2TNK.Husk
|
Actor: 2TNK.Husk
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
@@ -118,6 +118,7 @@ V2RL:
|
|||||||
|
|
||||||
3TNK:
|
3TNK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 120
|
BuildPaletteOrder: 120
|
||||||
@@ -150,7 +151,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: 3TNK.Husk
|
Actor: 3TNK.Husk
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
@@ -160,6 +160,7 @@ V2RL:
|
|||||||
|
|
||||||
4TNK:
|
4TNK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 180
|
BuildPaletteOrder: 180
|
||||||
@@ -201,7 +202,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: 4TNK.Husk
|
Actor: 4TNK.Husk
|
||||||
SelfHealing:
|
SelfHealing:
|
||||||
@@ -216,6 +216,7 @@ V2RL:
|
|||||||
|
|
||||||
ARTY:
|
ARTY:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
@@ -247,7 +248,6 @@ ARTY:
|
|||||||
Weapon: ArtilleryExplode
|
Weapon: ArtilleryExplode
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
LoadedChance: 75
|
LoadedChance: 75
|
||||||
AutoTarget:
|
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
Prerequisites: vehicles.upgraded
|
Prerequisites: vehicles.upgraded
|
||||||
|
|
||||||
@@ -340,6 +340,7 @@ MCV:
|
|||||||
|
|
||||||
JEEP:
|
JEEP:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
@@ -371,7 +372,6 @@ JEEP:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
Cargo:
|
Cargo:
|
||||||
Types: Infantry
|
Types: Infantry
|
||||||
MaxWeight: 1
|
MaxWeight: 1
|
||||||
@@ -382,6 +382,7 @@ JEEP:
|
|||||||
|
|
||||||
APC:
|
APC:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
@@ -410,7 +411,6 @@ APC:
|
|||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
AutoTarget:
|
|
||||||
Cargo:
|
Cargo:
|
||||||
Types: Infantry
|
Types: Infantry
|
||||||
MaxWeight: 5
|
MaxWeight: 5
|
||||||
@@ -556,6 +556,7 @@ MRJ:
|
|||||||
|
|
||||||
TTNK:
|
TTNK:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 170
|
BuildPaletteOrder: 170
|
||||||
@@ -586,12 +587,12 @@ TTNK:
|
|||||||
Sequence: spinner
|
Sequence: spinner
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 30,30
|
VisualBounds: 30,30
|
||||||
AutoTarget:
|
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
Prerequisites: vehicles.upgraded
|
Prerequisites: vehicles.upgraded
|
||||||
|
|
||||||
FTRK:
|
FTRK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
@@ -629,7 +630,6 @@ FTRK:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
WithSpriteTurret:
|
WithSpriteTurret:
|
||||||
AutoTarget:
|
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
VisualBounds: 28,28
|
VisualBounds: 28,28
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -666,6 +666,7 @@ DTRK:
|
|||||||
|
|
||||||
CTNK:
|
CTNK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 200
|
BuildPaletteOrder: 200
|
||||||
@@ -689,7 +690,6 @@ CTNK:
|
|||||||
RevealGeneratedShroud: False
|
RevealGeneratedShroud: False
|
||||||
RevealsShroud@GAPGEN:
|
RevealsShroud@GAPGEN:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
AutoTarget:
|
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: APTusk
|
Weapon: APTusk
|
||||||
LocalOffset: -160,-276,232
|
LocalOffset: -160,-276,232
|
||||||
@@ -736,6 +736,7 @@ QTNK:
|
|||||||
|
|
||||||
STNK:
|
STNK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
|
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 130
|
BuildPaletteOrder: 130
|
||||||
|
|||||||
Reference in New Issue
Block a user