Fix extra prereq for D2k pad/MCV in missions

This commit is contained in:
JovialFeline
2025-10-14 15:48:31 -04:00
committed by Gustas Kažukauskas
parent de78f4130b
commit b6495113c4
3 changed files with 18 additions and 6 deletions

View File

@@ -62,16 +62,20 @@ engineer:
repair_pad:
Buildable:
Prerequisites: heavy_factory, upgrade.heavy
Prerequisites: heavy_factory
mcv:
Buildable:
Prerequisites: repair_pad, upgrade.heavy
Prerequisites: repair_pad
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
upgrade.heavy:
Buildable:
Prerequisites: ~disabled
# HACK: AI units can't attack the sietch if it was on a real rock
tile475:
Immobile:

View File

@@ -62,16 +62,20 @@ engineer:
repair_pad:
Buildable:
Prerequisites: heavy_factory, upgrade.heavy
Prerequisites: heavy_factory
mcv:
Buildable:
Prerequisites: repair_pad, upgrade.heavy
Prerequisites: repair_pad
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
upgrade.heavy:
Buildable:
Prerequisites: ~disabled
fremen:
AutoTarget:
InitialStanceAI: AttackAnything

View File

@@ -58,12 +58,16 @@ engineer:
repair_pad:
Buildable:
Prerequisites: heavy_factory, upgrade.heavy
Prerequisites: heavy_factory
mcv:
Buildable:
Prerequisites: repair_pad, upgrade.heavy
Prerequisites: repair_pad
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
upgrade.heavy:
Buildable:
Prerequisites: ~disabled