Orca, MLRS, mammoth balance stick

MLRS range reduced. People don't seem to like it's ultra-long range. Hopefully this is a good middle ground.
Orca range reduced -- there's some concern the orca is OP, especially against things designed to kill it (Bike, MSAM, ...). Reducing range will not nerf it but will allow vehicles to approach without getting instantly killed.
Mammoth missiles spread increased. Since mammoth is a top-tier unit, people think it shouldn't be easily killed and should be effective vs. everything. This should help a bit vs. infantry.
MLRS damage vs. wood reduced significantly, to slow down how fast they can destroy buildings.
MLRS damage vs. infantry slightly reduced. They are supposed to be good at killing incoming infantry groups, but they seem slightly too effective.
This commit is contained in:
psydev
2013-03-31 03:36:58 -07:00
parent b7d6fa8a18
commit b6a4f2f9c1

View File

@@ -281,7 +281,7 @@ OrcaAGMissiles:
ROF: 10
Burst: 1
BurstDelay: 0
Range: 5
Range: 4
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
@@ -312,7 +312,7 @@ OrcaAAMissiles:
ROF: 10
Burst: 1
BurstDelay: 0
Range: 5
Range: 4
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
@@ -543,7 +543,7 @@ MammothMissiles:
Speed: 25
RangeLimit: 35
Warhead:
Spread: 3
Spread: 6
Versus:
None: 30%
Wood: 75%
@@ -557,7 +557,7 @@ MammothMissiles:
227mm:
ROF: 140
Range: 14
Range: 12
MinRange: 3
Burst: 2
BurstDelay: 20
@@ -577,8 +577,8 @@ MammothMissiles:
Warhead:
Spread: 15
Versus:
None: 30%
Wood: 50%
None: 25%
Wood: 25%
Light: 100%
Heavy: 50%
InfDeath: 4