unit idle tracking via dummy activity; wasn't so bad.
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@@ -40,7 +40,7 @@ namespace OpenRa.Game.Traits.Activities
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var attack = self.traits.WithInterface<AttackBase>().First();
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attack.target = Target;
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attack.DoAttack(self);
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return null;
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return this;
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}
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public void Cancel(Actor self)
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