unit idle tracking via dummy activity; wasn't so bad.

This commit is contained in:
Chris Forbes
2009-12-28 08:26:13 +13:00
parent 47f4815205
commit b7bac5bd16
11 changed files with 83 additions and 48 deletions

View File

@@ -15,7 +15,7 @@ namespace OpenRa.Game.Traits.Activities
Sound.Play("build5.aud");
Game.world.Add( new Actor( Rules.UnitInfo["fact"], self.Location - new int2( 1, 1 ), self.Owner ) );
} );
return null;
return this;
}
public void Cancel( Actor self )