unit idle tracking via dummy activity; wasn't so bad.
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@@ -15,7 +15,7 @@ namespace OpenRa.Game.Traits.Activities
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Sound.Play("build5.aud");
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Game.world.Add( new Actor( Rules.UnitInfo["fact"], self.Location - new int2( 1, 1 ), self.Owner ) );
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} );
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return null;
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return this;
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}
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public void Cancel( Actor self )
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