unit idle tracking via dummy activity; wasn't so bad.

This commit is contained in:
Chris Forbes
2009-12-28 08:26:13 +13:00
parent 47f4815205
commit b7bac5bd16
11 changed files with 83 additions and 48 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRa.Game.Traits.Activities
if( !inRange )
return new Move( Target, Range ) { NextActivity = this };
return null;
return this;
}
public void Cancel(Actor self)