unit idle tracking via dummy activity; wasn't so bad.

This commit is contained in:
Chris Forbes
2009-12-28 08:26:13 +13:00
parent 47f4815205
commit b7bac5bd16
11 changed files with 83 additions and 48 deletions

View File

@@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class Idle : IActivity
{
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self) { return NextActivity; }
public void Cancel(Actor self) {}
}
}