unit idle tracking via dummy activity; wasn't so bad.
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15
OpenRa.Game/Traits/Activities/Idle.cs
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15
OpenRa.Game/Traits/Activities/Idle.cs
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@@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class Idle : IActivity
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{
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self) { return NextActivity; }
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public void Cancel(Actor self) {}
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}
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}
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