Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.

This commit is contained in:
Paul Chote
2010-06-23 19:54:22 +12:00
parent 308a7b0cf6
commit b7c8e55d14
12 changed files with 93 additions and 87 deletions

View File

@@ -76,15 +76,9 @@ namespace OpenRA.Mods.RA.Activities
self.QueueActivity(new Move(
() =>
{
var search = new PathSearch(self.World)
{
heuristic = loc => (res.GetResource(loc) != null
&& harv.Resources.Contains( res.GetResource(loc).info.Name )) ? 0 : 1,
umt = UnitMovementType.Wheel,
checkForBlocked = true
};
search.AddInitialCell(self.World, self.Location);
return self.World.PathFinder.FindPath(search);
return self.World.PathFinder.FindPath(PathSearch.Search(self, UnitMovementType.Wheel, true)
.WithHeuristic(loc => (res.GetResource(loc) != null && harv.Resources.Contains( res.GetResource(loc).info.Name )) ? 0 : 1)
.FromPoint(self.Location));
}));
self.QueueActivity(new Harvest());
}

View File

@@ -38,8 +38,9 @@ namespace OpenRA.Mods.RA.Activities
if (unit.Altitude == 0)
return NextActivity;
if (requireSpace && !self.World.IsPathableCell(self.Location, UnitMovementType.Foot))
return this; // fail to land if no space
// Todo: check if we can land here
//if (requireSpace && !self.World.IsPathableCell(self.Location, UnitMovementType.Foot))
// return this; // fail to land if no space
--unit.Altitude;
return this;

View File

@@ -30,17 +30,18 @@ namespace OpenRA.Mods.RA.Activities
public IActivity NextActivity { get; set; }
bool isCanceled;
int2? ChooseExitTile(Actor self)
int2? ChooseExitTile(Actor self, Actor cargo)
{
// is anyone still hogging this tile?
if (self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(self.Location).Count() > 1)
return null;
var mobile = cargo.traits.Get<Mobile>();
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if ((i != 0 || j != 0) &&
self.World.IsPathableCell(self.Location + new int2(i, j),
UnitMovementType.Foot))
mobile.CanEnterCell(self.Location + new int2(i, j)))
return self.Location + new int2(i, j);
return null;
@@ -68,7 +69,7 @@ namespace OpenRA.Mods.RA.Activities
if (ru != null)
ru.PlayCustomAnimation(self, "unload", null);
var exitTile = ChooseExitTile(self);
var exitTile = ChooseExitTile(self, cargo.Peek(self));
if (exitTile == null)
return this;

View File

@@ -70,6 +70,11 @@ namespace OpenRA.Mods.RA
return cargo.Count == 0;
}
public Actor Peek(Actor self)
{
return cargo[0];
}
public Actor Unload(Actor self)
{
var a = cargo[0];

View File

@@ -20,6 +20,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
@@ -65,23 +66,30 @@ namespace OpenRA.Mods.RA
for (var n = 0; n < threshold; n++ )
{
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
if (self.World.IsPathableCell(p, inWater ? UnitMovementType.Float : UnitMovementType.Wheel))
{
self.World.AddFrameEndTask(w =>
{
var crate = new Actor(w, "crate", new int2(0, 0), w.WorldActor.Owner);
crates.Add(crate);
// Don't drop on any actors
if (self.World.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(p) != null) continue;
if (self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p).Any()) continue;
var startPos = w.ChooseRandomEdgeCell();
var plane = w.CreateActor("BADR", startPos, w.WorldActor.Owner);
plane.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
plane.CancelActivity();
plane.QueueActivity(new FlyCircle(p));
plane.traits.Get<ParaDrop>().SetLZ(p, null, inWater);
plane.traits.Get<Cargo>().Load(plane, crate);
});
return;
}
// Don't drop on unpathable cells
if (!(self.World.Map.IsInMap(p.X, p.Y) &&
Rules.TerrainTypes[self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[p.X, p.Y])]
.GetCost(inWater ? UnitMovementType.Float : UnitMovementType.Wheel) < float.PositiveInfinity)) continue;
self.World.AddFrameEndTask(w =>
{
var crate = new Actor(w, "crate", new int2(0, 0), w.WorldActor.Owner);
crates.Add(crate);
var startPos = w.ChooseRandomEdgeCell();
var plane = w.CreateActor("BADR", startPos, w.WorldActor.Owner);
plane.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
plane.CancelActivity();
plane.QueueActivity(new FlyCircle(p));
plane.traits.Get<ParaDrop>().SetLZ(p, null);
plane.traits.Get<Cargo>().Load(plane, crate);
});
return;
}
}
}

View File

@@ -68,23 +68,18 @@ namespace OpenRA.Mods.RA
{
var mobile = self.traits.Get<Mobile>();
var search = new PathSearch(self.World)
{
heuristic = PathSearch.DefaultEstimator(self.Location),
umt = mobile.GetMovementType(),
checkForBlocked = false,
};
var refineries = self.World.Queries.OwnedBy[self.Owner]
var refs = self.World.Queries.OwnedBy[self.Owner]
.Where(x => x != ignore && x.traits.Contains<IAcceptOre>())
.ToList();
foreach (var r in refineries)
search.AddInitialCell(self.World, r.Location + r.traits.Get<IAcceptOre>().DeliverOffset);
var path = self.World.PathFinder.FindPath(search);
var path = self.World.PathFinder.FindPath(PathSearch.FromPoints(self,
refs.Select(r => r.Location + r.traits.Get<IAcceptOre>().DeliverOffset),
self.Location,
mobile.GetMovementType(),
false));
path.Reverse();
if (path.Count != 0)
return refineries.FirstOrDefault(x => x.Location + x.traits.Get<IAcceptOre>().DeliverOffset == path[0]);
return refs.FirstOrDefault(x => x.Location + x.traits.Get<IAcceptOre>().DeliverOffset == path[0]);
else
return null;
}

View File

@@ -37,13 +37,11 @@ namespace OpenRA.Mods.RA
readonly List<int2> droppedAt = new List<int2>();
int2 lz;
Actor flare;
bool waterDrop;
public void SetLZ( int2 lz, Actor flare, bool waterDrop )
public void SetLZ( int2 lz, Actor flare )
{
this.lz = lz;
this.flare = flare;
this.waterDrop = waterDrop;
droppedAt.Clear();
}
@@ -79,7 +77,7 @@ namespace OpenRA.Mods.RA
bool IsSuitableCell(Actor self, int2 p)
{
return self.World.IsPathableCell(p, waterDrop ? UnitMovementType.Float : UnitMovementType.Wheel);
return self.traits.Get<Mobile>().CanEnterCell(p);
}
void FinishedDropping(Actor self)

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA
a.CancelActivity();
a.QueueActivity(new FlyCircle(p));
a.traits.Get<ParaDrop>().SetLZ(p, flare, false);
a.traits.Get<ParaDrop>().SetLZ(p, flare);
var cargo = a.traits.Get<Cargo>();
foreach (var i in items)