Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
This commit is contained in:
@@ -309,23 +309,22 @@
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DeathTypes:
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BulletDeath: 1
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SmallExplosionDeath: 2
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HeadshotDeath: 3
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WithDeathAnimation@explosion:
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DeathSequencePalette: effect
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DeathPaletteIsPlayerPalette: False
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DeathTypes:
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ExplosionDeath: 4
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ExplosionDeath: 3
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WithDeathAnimation@energy:
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DeathSequencePalette: ra
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DeathPaletteIsPlayerPalette: False
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DeathTypes:
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EnergyDeath: 6
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EnergyDeath: 5
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WithDeathAnimation:
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CrushedSequence: die-crushed
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CrushedSequencePalette: player
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CrushedPaletteIsPlayerPalette: true
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DeathSounds@NORMAL:
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DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath, HeadshotDeath
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DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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Voice: Burned
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DeathTypes: FireDeath
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@@ -35,11 +35,7 @@
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Start: 149
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Length: 15
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ShadowStart: 441
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die3:
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Start: 149
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Length: 15
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ShadowStart: 441
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die4: s_bang34
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die3: s_bang34
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Length: *
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die-crushed:
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Start: 159
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@@ -52,7 +48,7 @@
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Length: 2
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Facings: 8
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ShadowStart: 552
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die6: electro
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die5: electro
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Length: *
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^BasicInfantryAttack:
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@@ -308,11 +304,7 @@ medic:
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Start: 149
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Length: 15
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ShadowStart: 455
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die3:
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Start: 149
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Length: 15
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ShadowStart: 455
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die4: s_bang34
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die3: s_bang34
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Length: *
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die-crushed:
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Start: 159
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@@ -329,7 +321,7 @@ medic:
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Start: 292
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Length: 14
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ShadowStart: 599
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die6: electro
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die5: electro
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Length: *
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icon: mediicon
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@@ -368,11 +360,7 @@ jumpjet:
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Start: 445
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Length: 6
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ShadowStart: 896
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die3: # TODO: animation for falling from sky starts at 436
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Start: 445
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Length: 6
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ShadowStart: 896
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die4: s_bang34
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die3: s_bang34
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Length: *
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die-crushed:
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Start: 450
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@@ -394,7 +382,7 @@ jumpjet:
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Length: 2
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Facings: 8
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ShadowStart: 711
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die6: electro
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die5: electro
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Length: *
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icon: jjeticon
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@@ -453,14 +441,10 @@ weedguy:
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Length: 11
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ShadowStart: 368
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die4:
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Start: 197
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Length: 5
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ShadowStart: 399
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die5:
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Start: 177
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Length: 20
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ShadowStart: 379
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die6: electro
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die5: electro
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Length: *
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die-crushed:
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Start: 174
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@@ -503,11 +487,7 @@ doggie:
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Start: 99
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Length: 10
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ShadowStart: 218
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die3:
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Start: 99
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Length: 10
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ShadowStart: 218
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die4: s_bang34
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die3: s_bang34
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Length: *
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die-crushed:
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Start: 105
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@@ -515,11 +495,11 @@ doggie:
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ShadowStart: 224
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Tick: 800
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ZOffset: -511
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die5:
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die4:
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Start: 109
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Length: 10
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ShadowStart: 228
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die6:
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die5:
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Start: 109
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Length: 10
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ShadowStart: 228
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@@ -23,7 +23,7 @@ LtRail:
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50 # Only does half damage to friendly units
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@@ -37,7 +37,7 @@ LtRail:
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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MechRailgun:
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ReloadDelay: 60
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@@ -62,7 +62,7 @@ MechRailgun:
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Light: 160
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Heavy: 100
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Concrete: 25
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DamageTypes: Prone100Percent, TriggerProne, FireDeath
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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SonicZap:
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ReloadDelay: 180
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@@ -87,7 +87,7 @@ SonicZap:
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50
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@@ -98,7 +98,7 @@ SonicZap:
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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CyCannon:
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ReloadDelay: 50
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@@ -274,4 +274,4 @@ Sniper:
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Light: 5
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Heavy: 5
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath
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DamageTypes: Prone100Percent, TriggerProne, BulletDeath
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