Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
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@@ -23,7 +23,7 @@ LtRail:
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50 # Only does half damage to friendly units
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@@ -37,7 +37,7 @@ LtRail:
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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MechRailgun:
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ReloadDelay: 60
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@@ -62,7 +62,7 @@ MechRailgun:
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Light: 160
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Heavy: 100
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Concrete: 25
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DamageTypes: Prone100Percent, TriggerProne, FireDeath
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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SonicZap:
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ReloadDelay: 180
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@@ -87,7 +87,7 @@ SonicZap:
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50
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@@ -98,7 +98,7 @@ SonicZap:
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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CyCannon:
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ReloadDelay: 50
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@@ -274,4 +274,4 @@ Sniper:
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Light: 5
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Heavy: 5
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath
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DamageTypes: Prone100Percent, TriggerProne, BulletDeath
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