Remove TS Headshot DeathType

Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
This commit is contained in:
reaperrr
2016-06-05 20:51:28 +02:00
parent 0947e7bdd6
commit b84e27ef98
4 changed files with 19 additions and 40 deletions

View File

@@ -23,7 +23,7 @@ LtRail:
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units
@@ -37,7 +37,7 @@ LtRail:
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
MechRailgun:
ReloadDelay: 60
@@ -62,7 +62,7 @@ MechRailgun:
Light: 160
Heavy: 100
Concrete: 25
DamageTypes: Prone100Percent, TriggerProne, FireDeath
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
SonicZap:
ReloadDelay: 180
@@ -87,7 +87,7 @@ SonicZap:
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50
@@ -98,7 +98,7 @@ SonicZap:
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
CyCannon:
ReloadDelay: 50

View File

@@ -274,4 +274,4 @@ Sniper:
Light: 5
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath
DamageTypes: Prone100Percent, TriggerProne, BulletDeath