Fix missile offsets & implement trail on DeathHand

This commit is contained in:
reaperrr
2019-04-11 20:50:27 +02:00
committed by reaperrr
parent 78f538f103
commit ba04965a63
2 changed files with 7 additions and 3 deletions

View File

@@ -1154,12 +1154,15 @@ palace:
LaunchSpeechNotification: MissileLaunchDetected
MissileWeapon: atomic
MissileDelay: 18
SpawnOffset: -512,1c171,0
SpawnOffset: 32,816,0
DisplayBeacon: True
DisplayRadarPing: True
CameraRange: 10c0
ArrowSequence: arrow
CircleSequence: circles
FlightVelocity: 384
TrailInterval: 0
TrailImage: large_trail
ProduceActorPower@fremen:
Description: Recruit Fremen
LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility

View File

@@ -66,7 +66,7 @@ large_trail:
idle: DATA.R8
Start: 4126
Length: 4
Tick: 80
Tick: 120
BlendMode: Additive
ZOffset: 1023
@@ -263,10 +263,11 @@ atomic:
up: DATA.R8
Start: 2147
ZOffset: 1023
Offset: -9,-9
Offset: 2,0
down: DATA.R8
Start: 2148
ZOffset: 1023
Offset: -1,0
fire:
1: DATA.R8