Fix missile offsets & implement trail on DeathHand
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@@ -1154,12 +1154,15 @@ palace:
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LaunchSpeechNotification: MissileLaunchDetected
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LaunchSpeechNotification: MissileLaunchDetected
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MissileWeapon: atomic
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MissileWeapon: atomic
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MissileDelay: 18
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MissileDelay: 18
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SpawnOffset: -512,1c171,0
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SpawnOffset: 32,816,0
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DisplayBeacon: True
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DisplayBeacon: True
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DisplayRadarPing: True
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DisplayRadarPing: True
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CameraRange: 10c0
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CameraRange: 10c0
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ArrowSequence: arrow
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ArrowSequence: arrow
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CircleSequence: circles
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CircleSequence: circles
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FlightVelocity: 384
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TrailInterval: 0
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TrailImage: large_trail
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ProduceActorPower@fremen:
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ProduceActorPower@fremen:
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Description: Recruit Fremen
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Description: Recruit Fremen
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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@@ -66,7 +66,7 @@ large_trail:
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idle: DATA.R8
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idle: DATA.R8
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Start: 4126
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Start: 4126
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Length: 4
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Length: 4
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Tick: 80
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Tick: 120
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BlendMode: Additive
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BlendMode: Additive
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ZOffset: 1023
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ZOffset: 1023
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@@ -263,10 +263,11 @@ atomic:
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up: DATA.R8
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up: DATA.R8
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Start: 2147
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Start: 2147
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ZOffset: 1023
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ZOffset: 1023
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Offset: -9,-9
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Offset: 2,0
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down: DATA.R8
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down: DATA.R8
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Start: 2148
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Start: 2148
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ZOffset: 1023
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ZOffset: 1023
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Offset: -1,0
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fire:
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fire:
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1: DATA.R8
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1: DATA.R8
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