Unify ingame message prefixes. #12923
Unify ingame message prefixes. #12923
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@@ -18,6 +18,8 @@ namespace OpenRA.Network
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{
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static class UnitOrders
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{
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const string ServerChatName = "Battlefield Control";
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static Player FindPlayerByClient(this World world, Session.Client c)
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{
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/* TODO: this is still a hack.
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@@ -57,7 +59,7 @@ namespace OpenRA.Network
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}
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case "Message": // Server message
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Game.AddChatLine(Color.White, "Server", order.TargetString);
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Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
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break;
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case "Disconnected": /* reports that the target player disconnected */
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@@ -105,7 +107,7 @@ namespace OpenRA.Network
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break;
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}
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Game.AddChatLine(Color.White, "Server", "The game has started.");
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Game.AddChatLine(Color.White, ServerChatName, "The game has started.");
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
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break;
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}
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@@ -119,7 +121,7 @@ namespace OpenRA.Network
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if (orderManager.World.Paused != pause && world != null && !world.LobbyInfo.IsSinglePlayer)
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{
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var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
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Game.AddChatLine(Color.White, "", pausetext);
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Game.AddChatLine(Color.White, ServerChatName, pausetext);
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}
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orderManager.World.Paused = pause;
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