Unify ingame message prefixes. #12923

Unify ingame message prefixes. #12923
This commit is contained in:
rob-v
2017-03-16 17:46:37 +01:00
parent 245ca7d996
commit bad2c1c2bf

View File

@@ -18,6 +18,8 @@ namespace OpenRA.Network
{
static class UnitOrders
{
const string ServerChatName = "Battlefield Control";
static Player FindPlayerByClient(this World world, Session.Client c)
{
/* TODO: this is still a hack.
@@ -57,7 +59,7 @@ namespace OpenRA.Network
}
case "Message": // Server message
Game.AddChatLine(Color.White, "Server", order.TargetString);
Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
break;
case "Disconnected": /* reports that the target player disconnected */
@@ -105,7 +107,7 @@ namespace OpenRA.Network
break;
}
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.AddChatLine(Color.White, ServerChatName, "The game has started.");
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
break;
}
@@ -119,7 +121,7 @@ namespace OpenRA.Network
if (orderManager.World.Paused != pause && world != null && !world.LobbyInfo.IsSinglePlayer)
{
var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
Game.AddChatLine(Color.White, "", pausetext);
Game.AddChatLine(Color.White, ServerChatName, pausetext);
}
orderManager.World.Paused = pause;