Merge pull request #4159 from reaperrr/camobox-cloaksound-fix
Disables cloak sound on camouflaged pillbox.
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@@ -49,6 +49,7 @@ NEW:
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Fixed ant hills using the wrong tile ID.
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Adjusted Zombie build palette position.
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Fixed attack dogs causing crashes by attacking non-infantry.
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Disabled cloak/uncloak sound for camouflaged Pillbox.
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Tiberian Dawn:
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C&C mod renamed to Tiberian Dawn to resolve naming ambiguities.
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Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3.
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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
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public readonly bool UncloakOnMove = false;
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public readonly bool RequiresCrate = false;
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public readonly string CloakSound = "subshow1.aud";
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public readonly string UncloakSound = "subshow1.aud";
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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public readonly string Palette = "cloak";
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public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
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@@ -561,8 +561,6 @@ HBOX:
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Cloak:
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InitialDelay: 125
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CloakDelay: 60
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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IronCurtainable:
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-AcceptsSupplies:
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Turreted:
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