Merge pull request #4159 from reaperrr/camobox-cloaksound-fix

Disables cloak sound on camouflaged pillbox.
This commit is contained in:
Paul Chote
2013-11-22 00:07:35 -08:00
3 changed files with 3 additions and 4 deletions

View File

@@ -49,6 +49,7 @@ NEW:
Fixed ant hills using the wrong tile ID.
Adjusted Zombie build palette position.
Fixed attack dogs causing crashes by attacking non-infantry.
Disabled cloak/uncloak sound for camouflaged Pillbox.
Tiberian Dawn:
C&C mod renamed to Tiberian Dawn to resolve naming ambiguities.
Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3.

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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
public readonly bool UncloakOnMove = false;
public readonly bool RequiresCrate = false;
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public readonly string CloakSound = null;
public readonly string UncloakSound = null;
public readonly string Palette = "cloak";
public object Create(ActorInitializer init) { return new Cloak(init.self, this); }

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@@ -561,8 +561,6 @@ HBOX:
Cloak:
InitialDelay: 125
CloakDelay: 60
CloakSound: appear1.aud
UncloakSound: appear1.aud
IronCurtainable:
-AcceptsSupplies:
Turreted: