Updating Airstrike - destroys guard tower/turret

Airstrike now destroys basic turrets/GT.
Should not destroy most buildings, though. (Apparently some people were complaining about it being usde for "sniping" buildings too much).
To make damage vs. buildings relatively consistent regardless of how many tiles they occupy, napalm has far less spread now, but much more damage.

Vulcan cannon does more damage vs. heavy armor, but does not damage buildings much. This is because damage it did to buildings varied too much based on building footprint.
This commit is contained in:
psydev
2014-04-18 07:35:48 -07:00
parent 02d7f99005
commit bb149cb3e6

View File

@@ -747,13 +747,13 @@ Vulcan:
Projectile: Bullet
Speed: 1c682
Warhead:
Damage: 75
Damage: 100
Spread: 426
Versus:
None: 100%
Wood: 50%
Wood: 25%
Light: 100%
Heavy: 25%
Heavy: 75%
InfDeath: 2
Explosion: piffs
@@ -766,18 +766,18 @@ Napalm:
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 853
Spread: 341
Versus:
None: 90%
None: 100%
Wood: 100%
Light: 60%
Heavy: 55%
Light: 75%
Heavy: 25%
InfDeath: 5
Explosion: med_napalm
WaterExplosion: med_napalm
ImpactSound: flamer2.aud
SmudgeType: Scorch
Damage: 50
Damage: 300
Napalm.Crate:
Warhead: