Remove unnecessary smudge warhead removals
The smudge WH code now exits early when exploding above ground, so this is no longer necessary. Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
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@@ -41,7 +41,7 @@
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ExplosionPalette: player
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@5Smu: LeaveSmudge
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Warhead@Smu: LeaveSmudge
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SmudgeType: SmallCrater
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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InvalidTargets: Vehicle, Building, Wall
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@@ -89,7 +89,6 @@ MammothTusk:
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ExplosionPalette: player
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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-Warhead@5Smu:
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BikeMissile:
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BikeMissile:
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Inherits: ^DefaultMissile
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Inherits: ^DefaultMissile
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@@ -150,4 +149,3 @@ RedEye2:
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Explosions: large_grey_explosion
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Explosions: large_grey_explosion
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ImpactSounds: expnew13.aud
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ImpactSounds: expnew13.aud
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-Warhead@3EffWater:
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-Warhead@3EffWater:
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-Warhead@5Smu:
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