Remove unnecessary smudge warhead removals

The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
This commit is contained in:
reaperrr
2017-01-11 21:10:00 +01:00
parent 2036ed55d7
commit bbff2b3fd4

View File

@@ -41,7 +41,7 @@
ExplosionPalette: player ExplosionPalette: player
ImpactSounds: ssplash3.aud ImpactSounds: ssplash3.aud
ValidImpactTypes: Water ValidImpactTypes: Water
Warhead@5Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: SmallCrater SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall InvalidTargets: Vehicle, Building, Wall
@@ -89,7 +89,6 @@ MammothTusk:
ExplosionPalette: player ExplosionPalette: player
ImpactSounds: ssplash3.aud ImpactSounds: ssplash3.aud
ValidImpactTypes: Water ValidImpactTypes: Water
-Warhead@5Smu:
BikeMissile: BikeMissile:
Inherits: ^DefaultMissile Inherits: ^DefaultMissile
@@ -150,4 +149,3 @@ RedEye2:
Explosions: large_grey_explosion Explosions: large_grey_explosion
ImpactSounds: expnew13.aud ImpactSounds: expnew13.aud
-Warhead@3EffWater: -Warhead@3EffWater:
-Warhead@5Smu: