Revamp CashTrickler.
Added upgrade support. Decoupled the capture bonus to a separate trait.
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committed by
reaperrr
parent
2b92daa955
commit
bc1e2a7058
@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lets the actor generate cash in a set periodic time.")]
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class CashTricklerInfo : ITraitInfo
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class CashTricklerInfo : ConditionalTraitInfo
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{
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[Desc("Number of ticks to wait between giving money.")]
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public readonly int Period = 50;
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@@ -23,23 +23,25 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int Amount = 15;
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[Desc("Whether to show the cash tick indicators (+$15 rising from actor).")]
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public readonly bool ShowTicks = true;
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[Desc("Amount of money awarded for capturing the actor.")]
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public readonly int CaptureAmount = 0;
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public object Create(ActorInitializer init) { return new CashTrickler(this); }
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public override object Create(ActorInitializer init) { return new CashTrickler(this); }
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}
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class CashTrickler : ITick, ISync, INotifyCapture
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class CashTrickler : ConditionalTrait<CashTricklerInfo>, ITick, ISync
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{
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readonly CashTricklerInfo info;
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[Sync] int ticks;
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public CashTrickler(CashTricklerInfo info)
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: base(info)
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{
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this.info = info;
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}
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public void Tick(Actor self)
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{
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if (IsTraitDisabled)
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return;
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if (--ticks < 0)
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{
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ticks = info.Period;
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@@ -48,15 +50,6 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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if (info.CaptureAmount > 0)
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{
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newOwner.PlayerActor.Trait<PlayerResources>().GiveCash(info.CaptureAmount);
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MaybeAddCashTick(self, info.CaptureAmount);
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}
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}
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void MaybeAddCashTick(Actor self, int amount)
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{
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if (info.ShowTicks)
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