Split TS vehicles.yaml into gdi-, nod- and player-vehicles.yaml

This commit is contained in:
reaperrr
2015-04-03 02:23:55 +02:00
parent 4fe72d95c3
commit bc7af30ae9
5 changed files with 633 additions and 633 deletions

View File

@@ -74,7 +74,9 @@ Rules:
./mods/ts/rules/gdi-infantry.yaml
./mods/ts/rules/nod-infantry.yaml
./mods/ts/rules/player-infantry.yaml
./mods/ts/rules/vehicles.yaml
./mods/ts/rules/gdi-vehicles.yaml
./mods/ts/rules/nod-vehicles.yaml
./mods/ts/rules/player-vehicles.yaml
./mods/ts/rules/trees.yaml
Weapons:

View File

@@ -0,0 +1,206 @@
APC:
Inherits: ^Vehicle
Valued:
Cost: 600
Tooltip:
Name: Amphibious APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap, gapile
Mobile:
ROT: 5
Speed: 113
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Turreted:
ROT: 10
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
HVR:
Inherits: ^Vehicle
Valued:
Cost: 900
Tooltip:
Name: Hover MLRS
Description: Hover Multi-Launch Rocket System
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~gaweap, garadr
Hothey: v
Mobile:
Speed: 99
TerrainSpeeds:
Clear: 100
Road: 100
Rail: 100
DirtRoad: 100
Rough: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Health:
HP: 230
Armor:
Type: Light
RevealsShroud:
Range: 7c0
Armament:
Weapon: HoverMissile
LocalOffset: 0,171,384, 0,-171,384
Turreted:
ROT: 7
Offset: -128,0,85
AttackTurreted:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:
Hovers:
SMECH:
Inherits: ^Tank
Valued:
Cost: 500
Tooltip:
Name: Wolverine
Description: Small Mech
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~gaweap
Mobile:
ROT: 5
Speed: 99
Health:
HP: 800
Armor:
Type: Light
RevealsShroud:
Range: 6c0
AttackFrontal:
AutoTarget:
Armament:
Weapon: AssaultCannon
RenderSprites:
WithInfantryBody:
Selectable:
Voices: Mech
Bounds: 20, 32, 0, -8
MMCH:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Titan
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap
Mobile:
ROT: 5
Speed: 56
Crushes: wall, crate, infantry
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderSprites:
WithInfantryBody:
Turreted:
ROT: 5
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: 120mm
Recoil: 127
RecoilRecovery: 26
RenderVoxels:
WithVoxelBarrel:
LocalOffset: -128, 85, 256
AutoTarget:
Selectable:
Bounds: 30, 42, 0, -8
HMEC:
Inherits: ^Tank
Valued:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, gatech
Mobile:
ROT: 3
Speed: 42
Crushes: wall, crate, infantry
Health:
HP: 800
SelfHealing:
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderSprites:
AttackFrontal:
AutoTarget:
Armament@MISSILES:
Weapon: MammothTusk
LocalOffset: -128,-384,980, -128,384,980
Armament@RAILGUN:
Weapon: MechRailgun
LocalOffset: 640,-384,980, 640,384,980
RenderVoxels:
WithVoxelWalkerBody:
SONIC:
Inherits: ^Tank
Valued:
Cost: 1300
Tooltip:
Name: Disruptor
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaweap, gatech
Mobile:
ROT: 4
Speed: 56
Crushes: wall, crate, infantry
Health:
HP: 500
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Armament:
Weapon: SonicZap
LocalOffset: -50,0,410
AttackTurreted:
Turreted:
ROT: 5
Offset: -170,0,0
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:

View File

@@ -0,0 +1,288 @@
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Attack Buggy
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap
Mobile:
ROT: 8
Speed: 142
Health:
HP: 220
Armor:
Type: Light
RevealsShroud:
Range: 6c0
Armament:
Weapon: RaiderCannon
LocalOffset: 0,-43,384, 0,43,384
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithMuzzleFlash:
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 600
Tooltip:
Name: Attack Cycle
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap
Mobile:
ROT: 8
Speed: 170
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Armament@PRIMARY:
Weapon: BikeMissile
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
LocalOffset: -128,-170,213, -128,170,213
Armament@ELITE:
Weapon: HoverMissile
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
LocalOffset: -128,-170,213, -128,170,213
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
TTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap
Mobile:
ROT: 5
Speed: 85
Crushes: wall, crate, infantry
Health:
HP: 350
Armor:
Type: Light
AttackFrontal:
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 256,0,256
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 256,0,256
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
WithMuzzleFlash:
RevealsShroud:
Range: 5c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gatick
Offset: -1,-1
Facing: 96
TransformSounds: place2.aud
NoTransformSounds:
ART2:
Inherits: ^Tank
Valued:
Cost: 975
Tooltip:
Name: Artillery
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr
Health:
HP: 300
Armor:
Type: Light
Mobile:
Speed: 71
ROT: 2
RevealsShroud:
Range: 9c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gaarty
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
REPAIR:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
Health:
HP: 200
Mobile:
Speed: 85
ROT: 5
RevealsShroud:
Range: 5c0
Armament:
Weapon: Repair
AttackMedic:
Cursor: repair
OutsideRangeCursor: repair
RenderSprites:
RenderVoxels:
WithVoxelBody:
WEED:
Inherits: ^Vehicle
Valued:
Cost: 1400
Tooltip:
Name: Weed Eater
Description: Collects veins for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~naweap, natech # TODO: natech must be nawast
Mobile:
Speed: 71
ROT: 5
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
-GainsExperience:
RenderSprites:
RenderVoxels:
WithVoxelBody:
SAPC:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Subterranean APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, natech
Mobile:
ROT: 5
Speed: 71
Health:
HP: 175
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
SUBTANK:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: Devil's Tongue
Description: Subterranean Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, natech
Mobile:
ROT: 6
Speed: 71
Crushes: wall, crate, infantry
Health:
HP: 300
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Armament:
Weapon: FireballLauncher
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
STNK:
Inherits: ^Tank
Valued:
Cost: 1100
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech
Queue: Vehicle
Mobile:
ROT: 5
Speed: 85
Crushes: wall, crate, infantry
Health:
HP: 180
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cloak:
InitialDelay: 90
CloakDelay: 90
CloakSound: cloak5.aud
UncloakSound: cloak5.aud
Armament:
Weapon: Dragon
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
AutoTarget:
InitialStance: HoldFire
RenderSprites:
RenderVoxels:
WithVoxelBody:
-MustBeDestroyed:

View File

@@ -0,0 +1,136 @@
MCV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: ~factory, tech
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
Crushes: wall, crate, infantry
RevealsShroud:
Range: 4c0
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
Transforms:
IntoActor: gacnst
Offset: -1,-1
Facing: 96
TransformSounds: facbld1.aud
NoTransformSounds:
RenderSprites:
RenderVoxels:
WithVoxelBody:
HARV:
Inherits: ^Vehicle
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~factory, proc
InitialActivity: FindResources
Selectable:
Priority: 7
Bounds: 36,36
Harvester:
Capacity: 20
Resources: Tiberium, BlueTiberium
UnloadTicksPerBale: 1
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Mobile:
Speed: 71
Crushes: wall, crate
TerrainSpeeds:
Clear: 90
Rough: 70
Road: 100
Beach: 70
Tiberium: 80
BlueTiberium: 80
Health:
HP: 1000
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
-GainsExperience:
RenderSprites:
RenderVoxels:
WithVoxelUnloadBody:
Explodes:
Weapon: TiberiumExplosion
WithHarvestAnimation:
Offset: 384,0,0
Palette: effect
LPST:
Inherits: ^Vehicle
Valued:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~factory, radar
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
ROT: 5
RevealsShroud:
Range: 10c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gadpsa
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
GGHUNT:
Inherits: ^Vehicle
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Mobile:
ROT: 16
Speed: 355
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 7c0
RenderUnit:
DemoTruck:
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb

View File

@@ -1,632 +0,0 @@
MCV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: ~factory, tech
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
Crushes: wall, crate, infantry
RevealsShroud:
Range: 4c0
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
Transforms:
IntoActor: gacnst
Offset: -1,-1
Facing: 96
TransformSounds: facbld1.aud
NoTransformSounds:
RenderSprites:
RenderVoxels:
WithVoxelBody:
APC:
Inherits: ^Vehicle
Valued:
Cost: 600
Tooltip:
Name: Amphibious APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap, gapile
Mobile:
ROT: 5
Speed: 113
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Turreted:
ROT: 10
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
HARV:
Inherits: ^Vehicle
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~factory, proc
InitialActivity: FindResources
Selectable:
Priority: 7
Bounds: 36,36
Harvester:
Capacity: 20
Resources: Tiberium, BlueTiberium
UnloadTicksPerBale: 1
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Mobile:
Speed: 71
Crushes: wall, crate
TerrainSpeeds:
Clear: 90
Rough: 70
Road: 100
Beach: 70
Tiberium: 80
BlueTiberium: 80
Health:
HP: 1000
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
-GainsExperience:
RenderSprites:
RenderVoxels:
WithVoxelUnloadBody:
Explodes:
Weapon: TiberiumExplosion
WithHarvestAnimation:
Offset: 384,0,0
Palette: effect
HVR:
Inherits: ^Vehicle
Valued:
Cost: 900
Tooltip:
Name: Hover MLRS
Description: Hover Multi-Launch Rocket System
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~gaweap, garadr
Hothey: v
Mobile:
Speed: 99
TerrainSpeeds:
Clear: 100
Road: 100
Rail: 100
DirtRoad: 100
Rough: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Health:
HP: 230
Armor:
Type: Light
RevealsShroud:
Range: 7c0
Armament:
Weapon: HoverMissile
LocalOffset: 0,171,384, 0,-171,384
Turreted:
ROT: 7
Offset: -128,0,85
AttackTurreted:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:
Hovers:
LPST:
Inherits: ^Vehicle
Valued:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~factory, radar
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 85
ROT: 5
RevealsShroud:
Range: 10c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gadpsa
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
REPAIR:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
Health:
HP: 200
Mobile:
Speed: 85
ROT: 5
RevealsShroud:
Range: 5c0
Armament:
Weapon: Repair
AttackMedic:
Cursor: repair
OutsideRangeCursor: repair
RenderSprites:
RenderVoxels:
WithVoxelBody:
ART2:
Inherits: ^Tank
Valued:
Cost: 975
Tooltip:
Name: Artillery
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr
Health:
HP: 300
Armor:
Type: Light
Mobile:
Speed: 71
ROT: 2
RevealsShroud:
Range: 9c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gaarty
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
WEED:
Inherits: ^Vehicle
Valued:
Cost: 1400
Tooltip:
Name: Weed Eater
Description: Collects veins for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~naweap, natech # TODO: natech must be nawast
Mobile:
Speed: 71
ROT: 5
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
-GainsExperience:
RenderSprites:
RenderVoxels:
WithVoxelBody:
GGHUNT:
Inherits: ^Vehicle
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Mobile:
ROT: 16
Speed: 355
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 7c0
RenderUnit:
DemoTruck:
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb
MMCH:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Titan
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap
Mobile:
ROT: 5
Speed: 56
Crushes: wall, crate, infantry
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderSprites:
WithInfantryBody:
Turreted:
ROT: 5
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: 120mm
Recoil: 127
RecoilRecovery: 26
RenderVoxels:
WithVoxelBarrel:
LocalOffset: -128, 85, 256
AutoTarget:
Selectable:
Bounds: 30, 42, 0, -8
HMEC:
Inherits: ^Tank
Valued:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, gatech
Mobile:
ROT: 3
Speed: 42
Crushes: wall, crate, infantry
Health:
HP: 800
SelfHealing:
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderSprites:
AttackFrontal:
AutoTarget:
Armament@MISSILES:
Weapon: MammothTusk
LocalOffset: -128,-384,980, -128,384,980
Armament@RAILGUN:
Weapon: MechRailgun
LocalOffset: 640,-384,980, 640,384,980
RenderVoxels:
WithVoxelWalkerBody:
SMECH:
Inherits: ^Tank
Valued:
Cost: 500
Tooltip:
Name: Wolverine
Description: Small Mech
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~gaweap
Mobile:
ROT: 5
Speed: 99
Health:
HP: 800
Armor:
Type: Light
RevealsShroud:
Range: 6c0
AttackFrontal:
AutoTarget:
Armament:
Weapon: AssaultCannon
RenderSprites:
WithInfantryBody:
Selectable:
Voices: Mech
Bounds: 20, 32, 0, -8
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 600
Tooltip:
Name: Attack Cycle
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap
Mobile:
ROT: 8
Speed: 170
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Armament@PRIMARY:
Weapon: BikeMissile
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
LocalOffset: -128,-170,213, -128,170,213
Armament@ELITE:
Weapon: HoverMissile
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
LocalOffset: -128,-170,213, -128,170,213
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Attack Buggy
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap
Mobile:
ROT: 8
Speed: 142
Health:
HP: 220
Armor:
Type: Light
RevealsShroud:
Range: 6c0
Armament:
Weapon: RaiderCannon
LocalOffset: 0,-43,384, 0,43,384
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithMuzzleFlash:
SAPC:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Subterranean APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, natech
Mobile:
ROT: 5
Speed: 71
Health:
HP: 175
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
SUBTANK:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: Devil's Tongue
Description: Subterranean Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, natech
Mobile:
ROT: 6
Speed: 71
Crushes: wall, crate, infantry
Health:
HP: 300
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Armament:
Weapon: FireballLauncher
AttackFrontal:
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
SONIC:
Inherits: ^Tank
Valued:
Cost: 1300
Tooltip:
Name: Disruptor
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaweap, gatech
Mobile:
ROT: 4
Speed: 56
Crushes: wall, crate, infantry
Health:
HP: 500
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Armament:
Weapon: SonicZap
LocalOffset: -50,0,410
AttackTurreted:
Turreted:
ROT: 5
Offset: -170,0,0
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:
TTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap
Mobile:
ROT: 5
Speed: 85
Crushes: wall, crate, infantry
Health:
HP: 350
Armor:
Type: Light
AttackFrontal:
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 256,0,256
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 256,0,256
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
WithMuzzleFlash:
RevealsShroud:
Range: 5c0
RenderSprites:
RenderVoxels:
WithVoxelBody:
Transforms:
IntoActor: gatick
Offset: -1,-1
Facing: 96
TransformSounds: place2.aud
NoTransformSounds:
STNK:
Inherits: ^Tank
Valued:
Cost: 1100
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech
Queue: Vehicle
Mobile:
ROT: 5
Speed: 85
Crushes: wall, crate, infantry
Health:
HP: 180
Armor:
Type: Light
RevealsShroud:
Range: 5c0
Cloak:
InitialDelay: 90
CloakDelay: 90
CloakSound: cloak5.aud
UncloakSound: cloak5.aud
Armament:
Weapon: Dragon
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
AutoTarget:
InitialStance: HoldFire
RenderSprites:
RenderVoxels:
WithVoxelBody:
-MustBeDestroyed: