Use Explodes instead of WithBuildingExplosion in TD

This commit is contained in:
reaperrr
2016-11-01 20:53:30 +01:00
parent eb34621ce8
commit bccc127645
2 changed files with 13 additions and 4 deletions

View File

@@ -563,9 +563,10 @@
DamagedSounds: xplos.aud DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud DestroyedSounds: crumble.aud
WithSpriteBody: WithSpriteBody:
WithBuildingExplosion: Explodes:
Sequences: building, building_napalm, med_frag, poof, small_building Type: Footprint
Delay: 1 Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
CaptureNotification: CaptureNotification:
Notification: BuildingCaptured Notification: BuildingCaptured
NewOwnerVoice: no NewOwnerVoice: no
@@ -650,7 +651,7 @@
-SelectionDecorations: -SelectionDecorations:
Tooltip: Tooltip:
GenericName: Field GenericName: Field
-WithBuildingExplosion: -Explodes:
-Targetable: -Targetable:
-Demolishable: -Demolishable:
RenderSprites: RenderSprites:

View File

@@ -81,6 +81,14 @@ GrenadierExplode:
Warhead@3Smu: LeaveSmudge Warhead@3Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, med_frag, poof, small_building
Delay: 1
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Delay: 1
Napalm.Crate: Napalm.Crate:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 170 Spread: 170