Use Explodes instead of WithBuildingExplosion in TD
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@@ -563,9 +563,10 @@
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DamagedSounds: xplos.aud
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DamagedSounds: xplos.aud
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DestroyedSounds: crumble.aud
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DestroyedSounds: crumble.aud
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WithSpriteBody:
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WithSpriteBody:
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WithBuildingExplosion:
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Explodes:
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Sequences: building, building_napalm, med_frag, poof, small_building
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Type: Footprint
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Delay: 1
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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CaptureNotification:
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CaptureNotification:
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Notification: BuildingCaptured
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Notification: BuildingCaptured
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NewOwnerVoice: no
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NewOwnerVoice: no
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@@ -650,7 +651,7 @@
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-SelectionDecorations:
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-SelectionDecorations:
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Tooltip:
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Tooltip:
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GenericName: Field
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GenericName: Field
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-WithBuildingExplosion:
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-Explodes:
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-Targetable:
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-Targetable:
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-Demolishable:
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-Demolishable:
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RenderSprites:
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RenderSprites:
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@@ -81,6 +81,14 @@ GrenadierExplode:
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Warhead@3Smu: LeaveSmudge
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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SmudgeType: Crater
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BuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, building_napalm, med_frag, poof, small_building
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Delay: 1
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Delay: 1
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Napalm.Crate:
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Napalm.Crate:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Spread: 170
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