WithAttackOverlay: fix ZOffset not related to actor.
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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overlay = new Animation(init.World, renderSprites.GetImage(init.Self), RenderSprites.MakeFacingFunc(init.Self));
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renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking),
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renderSprites.Add(new AnimationWithOffset(overlay, null, () => !attacking, p => RenderUtils.ZOffsetFromCenter(init.Self, p, 1)),
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info.Palette, info.IsPlayerPalette);
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}
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