Merge pull request #6577 from pchote/fix-validation

Don’t die when connecting to a full server.
This commit is contained in:
obrakmann
2014-09-27 13:23:45 +02:00

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@@ -203,10 +203,9 @@ namespace OpenRA.Mods.Common.Server
public void ClientJoined(S server, Connection conn)
{
var client = server.GetClient(conn);
var slot = server.LobbyInfo.Clients[client.Index].Slot;
// Validate whether color is allowed and get an alternative if it isn't
if (!server.LobbyInfo.Slots[slot].LockColor)
if (client.Slot == null ||!server.LobbyInfo.Slots[client.Slot].LockColor)
client.Color = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index);
}