Moves SupportPowers and related Widgets to Mods.Common
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148
OpenRA.Mods.Common/Traits/SupportPowers/GrantUpgradePower.cs
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148
OpenRA.Mods.Common/Traits/SupportPowers/GrantUpgradePower.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class GrantUpgradePowerInfo : SupportPowerInfo
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{
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[Desc("The upgrades to apply.")]
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public readonly string[] Upgrades = { };
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
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public readonly int Duration = 0;
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[Desc("Cells")]
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public readonly int Range = 1;
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public readonly string GrantUpgradeSound = "ironcur9.aud";
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public override object Create(ActorInitializer init) { return new GrantUpgradePower(init.Self, this); }
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}
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class GrantUpgradePower : SupportPower
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{
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GrantUpgradePowerInfo info;
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public GrantUpgradePower(Actor self, GrantUpgradePowerInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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return new SelectTarget(Self.World, order, manager, this);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
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Sound.Play(info.GrantUpgradeSound, self.World.Map.CenterOfCell(order.TargetLocation));
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foreach (var a in UnitsInRange(order.TargetLocation))
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{
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var um = a.TraitOrDefault<UpgradeManager>();
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if (um == null)
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continue;
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foreach (var u in info.Upgrades)
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{
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if (!um.AcceptsUpgrade(a, u))
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continue;
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if (info.Duration > 0)
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um.GrantTimedUpgrade(a, u, info.Duration);
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else
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um.GrantUpgrade(a, u, this);
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}
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}
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}
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public IEnumerable<Actor> UnitsInRange(CPos xy)
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{
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var range = info.Range;
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var tiles = Self.World.Map.FindTilesInCircle(xy, range);
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var units = new List<Actor>();
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foreach (var t in tiles)
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units.AddRange(Self.World.ActorMap.GetUnitsAt(t));
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return units.Distinct().Where(a =>
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{
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if (!a.Owner.IsAlliedWith(Self.Owner))
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return false;
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var um = a.TraitOrDefault<UpgradeManager>();
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return um != null && info.Upgrades.Any(u => um.AcceptsUpgrade(a, u));
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});
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}
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class SelectTarget : IOrderGenerator
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{
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readonly GrantUpgradePower power;
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readonly int range;
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readonly Sprite tile;
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readonly SupportPowerManager manager;
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readonly string order;
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public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
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{
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this.manager = manager;
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this.order = order;
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this.power = power;
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this.range = power.info.Range;
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tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == MouseButton.Left && power.UnitsInRange(xy).Any())
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yield return new Order(order, manager.Self, false) { TargetLocation = xy, SuppressVisualFeedback = true };
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}
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public void Tick(World world)
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{
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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foreach (var unit in power.UnitsInRange(xy))
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yield return new SelectionBoxRenderable(unit, Color.Red);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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foreach (var t in world.Map.FindTilesInCircle(xy, range))
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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{
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return power.UnitsInRange(xy).Any() ? "ability" : "move-blocked";
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}
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}
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}
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}
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