RenderBuildingWall -> WithWallSpriteBody
This commit is contained in:
@@ -411,7 +411,7 @@
|
|||||||
<Compile Include="Traits\Render\RenderNameTag.cs" />
|
<Compile Include="Traits\Render\RenderNameTag.cs" />
|
||||||
<Compile Include="Traits\Render\RenderSimple.cs" />
|
<Compile Include="Traits\Render\RenderSimple.cs" />
|
||||||
<Compile Include="Traits\Render\RenderSprites.cs" />
|
<Compile Include="Traits\Render\RenderSprites.cs" />
|
||||||
<Compile Include="Traits\Render\RenderBuildingWall.cs" />
|
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
|
||||||
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
|
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
|
||||||
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
|
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
|
||||||
<Compile Include="Traits\Render\RenderVoxels.cs" />
|
<Compile Include="Traits\Render\RenderVoxels.cs" />
|
||||||
|
|||||||
@@ -17,11 +17,11 @@ using OpenRA.Traits;
|
|||||||
namespace OpenRA.Mods.Common.Traits
|
namespace OpenRA.Mods.Common.Traits
|
||||||
{
|
{
|
||||||
[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
|
[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
|
||||||
class RenderBuildingWallInfo : RenderBuildingInfo
|
class WithWallSpriteBodyInfo : WithSpriteBodyInfo
|
||||||
{
|
{
|
||||||
public readonly string Type = "wall";
|
public readonly string Type = "wall";
|
||||||
|
|
||||||
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
|
public override object Create(ActorInitializer init) { return new WithWallSpriteBody(init, this); }
|
||||||
|
|
||||||
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||||
{
|
{
|
||||||
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
var haveNeighbour = false;
|
var haveNeighbour = false;
|
||||||
foreach (var n in kv.Value)
|
foreach (var n in kv.Value)
|
||||||
{
|
{
|
||||||
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<RenderBuildingWallInfo>();
|
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<WithWallSpriteBodyInfo>();
|
||||||
if (rb != null && rb.Type == Type)
|
if (rb != null && rb.Type == Type)
|
||||||
{
|
{
|
||||||
haveNeighbour = true;
|
haveNeighbour = true;
|
||||||
@@ -68,33 +68,26 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
|
class WithWallSpriteBody : WithSpriteBody, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
|
||||||
{
|
{
|
||||||
readonly RenderBuildingWallInfo info;
|
readonly WithWallSpriteBodyInfo wallInfo;
|
||||||
int adjacent = 0;
|
int adjacent = 0;
|
||||||
bool dirty = true;
|
bool dirty = true;
|
||||||
|
|
||||||
public RenderBuildingWall(ActorInitializer init, RenderBuildingWallInfo info)
|
public WithWallSpriteBody(ActorInitializer init, WithWallSpriteBodyInfo info)
|
||||||
: base(init, info)
|
: base(init, info, () => 0)
|
||||||
{
|
{
|
||||||
this.info = info;
|
wallInfo = info;
|
||||||
}
|
DefaultAnimation.PlayFetchIndex(NormalizeSequence(init.Self, Info.Sequence), () => adjacent);
|
||||||
|
|
||||||
public override void BuildingComplete(Actor self)
|
|
||||||
{
|
|
||||||
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
|
|
||||||
UpdateNeighbours(self);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void DamageStateChanged(Actor self, AttackInfo e)
|
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||||
{
|
{
|
||||||
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
|
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
{
|
{
|
||||||
base.Tick(self);
|
|
||||||
|
|
||||||
if (!dirty)
|
if (!dirty)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -105,8 +98,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
adjacent = 0;
|
adjacent = 0;
|
||||||
foreach (var a in adjacentActors)
|
foreach (var a in adjacentActors)
|
||||||
{
|
{
|
||||||
var rb = a.TraitOrDefault<RenderBuildingWall>();
|
var rb = a.TraitOrDefault<WithWallSpriteBody>();
|
||||||
if (rb == null || rb.info.Type != info.Type)
|
if (rb == null || rb.wallInfo.Type != wallInfo.Type)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var location = self.Location;
|
var location = self.Location;
|
||||||
@@ -129,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
var adjacentActors = CVec.Directions.SelectMany(dir =>
|
var adjacentActors = CVec.Directions.SelectMany(dir =>
|
||||||
self.World.ActorMap.GetUnitsAt(self.Location + dir))
|
self.World.ActorMap.GetUnitsAt(self.Location + dir))
|
||||||
.Select(a => a.TraitOrDefault<RenderBuildingWall>())
|
.Select(a => a.TraitOrDefault<WithWallSpriteBody>())
|
||||||
.Where(a => a != null);
|
.Where(a => a != null);
|
||||||
|
|
||||||
foreach (var rb in adjacentActors)
|
foreach (var rb in adjacentActors)
|
||||||
@@ -138,6 +131,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
public void AddedToWorld(Actor self)
|
public void AddedToWorld(Actor self)
|
||||||
{
|
{
|
||||||
|
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
|
||||||
UpdateNeighbours(self);
|
UpdateNeighbours(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1902,6 +1902,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
if (rrb != null)
|
if (rrb != null)
|
||||||
rrb.Key = "-WithTurretedSpriteBody";
|
rrb.Key = "-WithTurretedSpriteBody";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Replaced RenderBuildingWall with RenderSprites + WithWallSpriteBody (+AutoSelectionSize)
|
||||||
|
if (depth == 0)
|
||||||
|
{
|
||||||
|
var childKeysExcludeFromRS = new[] { "Sequence", "Type" };
|
||||||
|
|
||||||
|
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingWall"));
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.Key = "WithWallSpriteBody";
|
||||||
|
|
||||||
|
var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
|
||||||
|
|
||||||
|
if (rsNodes.Any())
|
||||||
|
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
|
||||||
|
else
|
||||||
|
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
|
||||||
|
|
||||||
|
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
|
||||||
|
|
||||||
|
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
|
||||||
|
}
|
||||||
|
|
||||||
|
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingWall"));
|
||||||
|
if (rrb != null)
|
||||||
|
rrb.Key = "-WithWallSpriteBody";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||||
|
|||||||
@@ -287,7 +287,7 @@ BARB:
|
|||||||
NodeTypes: barbwire
|
NodeTypes: barbwire
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: barbwire
|
Types: barbwire
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: barbwire
|
Type: barbwire
|
||||||
|
|
||||||
WOOD:
|
WOOD:
|
||||||
@@ -303,7 +303,7 @@ WOOD:
|
|||||||
NodeTypes: woodfence
|
NodeTypes: woodfence
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: woodfence
|
Types: woodfence
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: woodfence
|
Type: woodfence
|
||||||
|
|
||||||
BRIDGE1:
|
BRIDGE1:
|
||||||
|
|||||||
@@ -560,8 +560,10 @@
|
|||||||
Types: wall
|
Types: wall
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 1
|
QuantizedFacings: 1
|
||||||
RenderBuildingWall:
|
RenderSprites:
|
||||||
Palette: staticterrain
|
Palette: staticterrain
|
||||||
|
WithWallSpriteBody:
|
||||||
|
AutoSelectionSize:
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Sellable:
|
Sellable:
|
||||||
|
|||||||
@@ -862,7 +862,7 @@ SBAG:
|
|||||||
NodeTypes: sandbag
|
NodeTypes: sandbag
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: sandbag
|
Types: sandbag
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: sandbag
|
Type: sandbag
|
||||||
|
|
||||||
CYCL:
|
CYCL:
|
||||||
@@ -887,7 +887,7 @@ CYCL:
|
|||||||
NodeTypes: chain
|
NodeTypes: chain
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: chain
|
Types: chain
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: chain
|
Type: chain
|
||||||
|
|
||||||
BRIK:
|
BRIK:
|
||||||
@@ -917,7 +917,7 @@ BRIK:
|
|||||||
NodeTypes: concrete
|
NodeTypes: concrete
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: concrete
|
Types: concrete
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: concrete
|
Type: concrete
|
||||||
|
|
||||||
BARRACKS:
|
BARRACKS:
|
||||||
|
|||||||
@@ -312,7 +312,9 @@
|
|||||||
-WithCrumbleOverlay:
|
-WithCrumbleOverlay:
|
||||||
-WithMakeAnimation:
|
-WithMakeAnimation:
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderBuildingWall:
|
RenderSprites:
|
||||||
|
WithWallSpriteBody:
|
||||||
|
AutoSelectionSize:
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: turret
|
Types: turret
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
|
|||||||
@@ -513,7 +513,9 @@ wall:
|
|||||||
Types: wall
|
Types: wall
|
||||||
TargetableBuilding:
|
TargetableBuilding:
|
||||||
TargetTypes: Ground, Wall
|
TargetTypes: Ground, Wall
|
||||||
RenderBuildingWall:
|
RenderSprites:
|
||||||
|
WithWallSpriteBody:
|
||||||
|
AutoSelectionSize:
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Sellable:
|
Sellable:
|
||||||
SellSounds: CHUNG.WAV
|
SellSounds: CHUNG.WAV
|
||||||
|
|||||||
@@ -462,8 +462,9 @@
|
|||||||
Types: wall
|
Types: wall
|
||||||
TargetableBuilding:
|
TargetableBuilding:
|
||||||
TargetTypes: Ground, DetonateAttack, Wall
|
TargetTypes: Ground, DetonateAttack, Wall
|
||||||
RenderBuildingWall:
|
RenderSprites:
|
||||||
Palette: effect
|
Palette: effect
|
||||||
|
WithWallSpriteBody:
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
|
|||||||
@@ -1514,7 +1514,7 @@ SBAG:
|
|||||||
NodeTypes: sandbag
|
NodeTypes: sandbag
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: sandbag
|
Types: sandbag
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: sandbag
|
Type: sandbag
|
||||||
|
|
||||||
FENC:
|
FENC:
|
||||||
@@ -1539,7 +1539,7 @@ FENC:
|
|||||||
NodeTypes: fence
|
NodeTypes: fence
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: fence
|
Types: fence
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: fence
|
Type: fence
|
||||||
|
|
||||||
BRIK:
|
BRIK:
|
||||||
@@ -1569,7 +1569,7 @@ BRIK:
|
|||||||
NodeTypes: concrete
|
NodeTypes: concrete
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: concrete
|
Types: concrete
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: concrete
|
Type: concrete
|
||||||
|
|
||||||
CYCL:
|
CYCL:
|
||||||
@@ -1584,7 +1584,7 @@ CYCL:
|
|||||||
NodeTypes: chain
|
NodeTypes: chain
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: chain
|
Types: chain
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: chain
|
Type: chain
|
||||||
|
|
||||||
BARB:
|
BARB:
|
||||||
@@ -1599,7 +1599,7 @@ BARB:
|
|||||||
NodeTypes: barbwire
|
NodeTypes: barbwire
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: barbwire
|
Types: barbwire
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: barbwire
|
Type: barbwire
|
||||||
|
|
||||||
WOOD:
|
WOOD:
|
||||||
@@ -1614,7 +1614,7 @@ WOOD:
|
|||||||
NodeTypes: woodfence
|
NodeTypes: woodfence
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: woodfence
|
Types: woodfence
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: woodfence
|
Type: woodfence
|
||||||
|
|
||||||
BARRACKS:
|
BARRACKS:
|
||||||
|
|||||||
@@ -1237,7 +1237,7 @@ GASAND:
|
|||||||
NodeTypes: sandbags
|
NodeTypes: sandbags
|
||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: sandbags
|
Types: sandbags
|
||||||
RenderBuildingWall:
|
WithWallSpriteBody:
|
||||||
Type: sandbags
|
Type: sandbags
|
||||||
|
|
||||||
GASPOT:
|
GASPOT:
|
||||||
|
|||||||
@@ -166,7 +166,9 @@
|
|||||||
Types: wall
|
Types: wall
|
||||||
TargetableBuilding:
|
TargetableBuilding:
|
||||||
TargetTypes: Ground, Wall, C4
|
TargetTypes: Ground, Wall, C4
|
||||||
RenderBuildingWall:
|
RenderSprites:
|
||||||
|
AutoSelectionSize:
|
||||||
|
WithWallSpriteBody:
|
||||||
Type: wall
|
Type: wall
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
|||||||
@@ -103,7 +103,8 @@ GACTWR:
|
|||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Types: turret
|
Types: turret
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderBuildingWall:
|
RenderSprites:
|
||||||
|
WithWallSpriteBody:
|
||||||
Type: wall
|
Type: wall
|
||||||
Power@base:
|
Power@base:
|
||||||
Amount: -10
|
Amount: -10
|
||||||
|
|||||||
Reference in New Issue
Block a user