air units are targetable

This commit is contained in:
Chris Forbes
2009-12-28 12:54:43 +13:00
parent daaf9686b7
commit bf6c30e9ef
2 changed files with 3 additions and 6 deletions

View File

@@ -124,7 +124,7 @@ namespace OpenRa.Game
{
var mods = GetModifierKeys();
var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(),
new MouseInput { Button = MouseButton.Right, Modifiers = mods })
new MouseInput { Location = (Game.CellSize * dragEnd - Game.viewport.Location).ToInt2(), Button = MouseButton.Right, Modifiers = mods })
.Where(o => o.Validate())
.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
.FirstOrDefault(a => a != null) : null;