Update changelog
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88
CHANGELOG
88
CHANGELOG
@@ -1,3 +1,91 @@
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Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670
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Engine:
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Display range circles when placing defenses
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Support a hostile creeps player for viceroids / dinosaurs / ants / etc
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General refactoring and performance fixes
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Fix crashes caused by blank game title / direct connect server textfields
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Fix GPS behavior when alliances change.
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Stop/Scatter/Deploy orders give audio feedback
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"Allow cheats" option moved into the game lobby, visible to all players
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"Build anywhere" developer mode option
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Improved pathfinding when collecting crates or crushing walls.
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Refactor idle / prone infantry animations
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Improve missile trail effects
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Actors without health are not considered as dead
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Health bars show recent damage as it is inflicted
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Production structures and special powers show selection bars showing progress
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Mouseover units to display healthbars etc
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Fix shroud glitch when units exit transports
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Fix bots jamming up their production structures
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Direct connect will assume port 1234 if none is given
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Chrome image mapping definitions changed from xml to yaml
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Water explosion animations are not used for airborne explosions over water
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Fix rendering of very large maps
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Report GPU memory usage to debug.log
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Massive improvements in repeated allocation / deallocation of memory
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Fixed a desync with repairing buildings
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Fixed a desync with aircraft (it now crashes deterministically instead)
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Fixed a desync with KOTH maps
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Fixed a bug where a slot is shown as closed when it contains a bot
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Fix crash when spawning map actors owned by a nonexisting player
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Fix crash when changing mod while playing music
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Fix crash with perf graph
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C&C:
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Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
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Fixed death animations
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Blue tiberium damages infantry
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Map-placed SAM sites start closed
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Engineers capturing enemy buildings gives enemy tech
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Buildings emit minigunners and engineers when sold (no more technicians / civilians)
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Civilians panic when attacked
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Fix a rare crash with harvester docking
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Fix a rare crash with stealth tank
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New Map: East vs West 3 by pchote
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Removed Maps: Wargames, Yellowstone II
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RA:
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Service depots repair units faster
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Fix crash when telling a minelayer to create an empty minefield
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Fixed interior tileset boxes
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New Map: Styrian Mountains by ReFlex
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New Map: Convergence by Arcturus
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Updated Map: Seaside by nudalz
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Longbow ammo increased from 6 to 8, description fixed
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Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
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Service depot cost increased to from 700 to 1000
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Radar dome cost increased from 1000 to 1400
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Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
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APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
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Medium / Heavy / Mammoth tanks now require service depot to build
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Heavy tank cost reduced from 1200 to 1150
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Flame turret rate of fire increased from 45 to 65, fires 2 bursts
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AA guns, flak trucks can now fire over walls
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Jeeps can carry a single passenger
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Base defenses no longer provide ground control
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Vehicle speed on clear ground increased, speed on ore reduced
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Grenadiers have a 50% chance of exploding when killed
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Spys are ignored by enemy units when disguised, tooltips show as disguised unit
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Fix crates being paradropped inside trees, buildings
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Production hotkey for flame turret changed to t, tesla coil to u
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Editor:
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New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
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Waypoints and MP start locations are now actors
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Importing C&C/RA maps fixed
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New png loader to support future tools
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Editor uses the correct icon under mono
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Editor only saves non-default values for PlayerReferences in map files
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Default player colours has been returned to neutral grey.
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Maps can be loaded from the commandline
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Option to show actor names
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Packaging:
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Rename .deb package to use debian naming conventions
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Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
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Fix package installation crash on windows xp
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Windowed mode now launches in the center of the screen under Windows
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20110207
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Engine:
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Informative drop messages - user is notified of kick vs game has started vs server unavailable
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