Bring Mods.D2k in line with our new folder/namespace structure
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@@ -68,32 +68,32 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AttackSwallow.cs" />
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<Compile Include="SwallowActor.cs" />
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<Compile Include="Activities\CarryUnit.cs" />
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<Compile Include="Activities\SwallowActor.cs" />
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<Compile Include="SpriteLoaders\R8Loader.cs" />
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<Compile Include="Traits\AttackSwallow.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\Render\WithDockingOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
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<Compile Include="Traits\World\WormManager.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
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<Compile Include="Widgets\MoneyBinWidget.cs" />
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<Compile Include="Widgets\SupportPowerBinWidget.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="Widgets\SlidingContainerWidget.cs" />
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<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
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<Compile Include="AutoCarryall\AutoCarryall.cs" />
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<Compile Include="AutoCarryall\Carryable.cs" />
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<Compile Include="AutoCarryall\CarryUnit.cs" />
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<Compile Include="WormManager.cs" />
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<Compile Include="ChangeOwnerWarhead.cs" />
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<Compile Include="TemporaryOwnerManager.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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