Bring Mods.D2k in line with our new folder/namespace structure

This commit is contained in:
reaperrr
2014-12-15 00:02:17 +01:00
parent b5872d9fa5
commit c19d096d92
9 changed files with 27 additions and 21 deletions

View File

@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Warheads
{
[Desc("Interacts with the DynamicOwnerChange trait.")]
public class ChangeOwnerWarhead : Warhead
{
[Desc("Duration of the owner change (in ticks). Set to 0 to make it permanent.")]
public readonly int Duration = 0;
public readonly WRange Range = WRange.FromCells(1);
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
foreach (var a in actors)
{
if (a.Owner == firedBy.Owner) // don't do anything on friendly fire
continue;
if (Duration == 0)
a.ChangeOwner(firedBy.Owner); // permanent
else
{
var tempOwnerManager = a.TraitOrDefault<TemporaryOwnerManager>();
if (tempOwnerManager == null)
continue;
tempOwnerManager.ChangeOwner(a, firedBy.Owner, Duration);
}
a.CancelActivity(); // stop shooting, you have got new enemies
}
}
}
}