Bring Mods.D2k in line with our new folder/namespace structure
This commit is contained in:
@@ -11,12 +11,13 @@ using System;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Activities
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{
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{
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public class CarryUnit : Activity
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public class CarryUnit : Activity
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{
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{
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@@ -14,10 +14,11 @@ using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Activities
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{
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{
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enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
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enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
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@@ -68,32 +68,32 @@
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="AttackSwallow.cs" />
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<Compile Include="Activities\CarryUnit.cs" />
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<Compile Include="SwallowActor.cs" />
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<Compile Include="Activities\SwallowActor.cs" />
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<Compile Include="SpriteLoaders\R8Loader.cs" />
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<Compile Include="SpriteLoaders\R8Loader.cs" />
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<Compile Include="Traits\AttackSwallow.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
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<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
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<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\Render\WithDockingOverlay.cs" />
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<Compile Include="Traits\Render\WithDockingOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" />
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<Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
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<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
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<Compile Include="Traits\World\WormManager.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
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<Compile Include="Widgets\MoneyBinWidget.cs" />
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<Compile Include="Widgets\MoneyBinWidget.cs" />
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<Compile Include="Widgets\SupportPowerBinWidget.cs" />
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<Compile Include="Widgets\SupportPowerBinWidget.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="Widgets\SlidingContainerWidget.cs" />
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<Compile Include="Widgets\SlidingContainerWidget.cs" />
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<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
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<Compile Include="AutoCarryall\AutoCarryall.cs" />
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<Compile Include="AutoCarryall\Carryable.cs" />
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<Compile Include="AutoCarryall\CarryUnit.cs" />
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<Compile Include="WormManager.cs" />
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<Compile Include="ChangeOwnerWarhead.cs" />
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<Compile Include="TemporaryOwnerManager.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -8,10 +8,11 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Traits
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{
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{
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[Desc("Sandworms use this attack model.")]
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[Desc("Sandworms use this attack model.")]
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class AttackSwallowInfo : AttackFrontalInfo
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class AttackSwallowInfo : AttackFrontalInfo
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@@ -12,12 +12,13 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Traits
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{
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{
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[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
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[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
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public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
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public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>
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@@ -12,9 +12,10 @@ using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Traits
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{
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{
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[Desc("Can be carried by units with the trait `AutoCarryall`.")]
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[Desc("Can be carried by units with the trait `AutoCarryall`.")]
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public class CarryableInfo : ITraitInfo
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public class CarryableInfo : ITraitInfo
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@@ -11,7 +11,7 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Traits
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{
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{
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[Desc("Interacts with the ChangeOwner warhead.",
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[Desc("Interacts with the ChangeOwner warhead.",
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"Displays a bar how long this actor is affected and reverts back to the old owner on temporary changes.")]
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"Displays a bar how long this actor is affected and reverts back to the old owner on temporary changes.")]
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@@ -16,7 +16,7 @@ using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Traits
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{
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{
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[Desc("Controls the spawning of sandworms. Attach this to the world actor.")]
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[Desc("Controls the spawning of sandworms. Attach this to the world actor.")]
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class WormManagerInfo : ITraitInfo
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class WormManagerInfo : ITraitInfo
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@@ -10,9 +10,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k.Warheads
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{
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{
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[Desc("Interacts with the DynamicOwnerChange trait.")]
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[Desc("Interacts with the DynamicOwnerChange trait.")]
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public class ChangeOwnerWarhead : Warhead
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public class ChangeOwnerWarhead : Warhead
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