Fix #1157: Removed HARV minining from cell in front / using MoveAdjacentTo in logic. Was causing harvesters to get stuck - need to revisit this.

This commit is contained in:
Curtis S
2011-09-15 20:49:33 -06:00
parent 16fa2f2c1e
commit c1f522db63
4 changed files with 51 additions and 90 deletions

View File

@@ -8,10 +8,10 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Drawing;
using System.Collections.Generic;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Move;
@@ -20,36 +20,61 @@ namespace OpenRA.Mods.RA.Activities
{
public class FindResources : Activity
{
public override Activity Tick( Actor self )
public override Activity Tick(Actor self)
{
if( IsCanceled || NextActivity != null) return NextActivity;
if (IsCanceled || NextActivity != null) return NextActivity;
var harv = self.Trait<Harvester>();
if( harv.IsFull )
return Util.SequenceActivities( new DeliverResources(), NextActivity );
if (harv.IsFull)
return Util.SequenceActivities(new DeliverResources(), NextActivity);
var mobileInfo = self.Info.Traits.Get<MobileInfo>();
var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
var mobile = self.Trait<Mobile>();
var mobileInfo = self.Info.Traits.Get<MobileInfo>();
var res = self.World.WorldActor.Trait<ResourceLayer>();
Func<int2, bool> canHarvest = loc => loc != self.Location &&
res.GetResource(loc) != null &&
harvInfo.Resources.Contains( res.GetResource(loc).info.Name );
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(PathSearch.Search(self.World, mobileInfo, self.Owner, true)
.WithHeuristic(loc => canHarvest(loc) ? 0 : 1)
.FromPoint(self.Location));
.WithHeuristic(loc => (res.GetResource(loc) != null && harvInfo.Resources.Contains(res.GetResource(loc).info.Name)) ? 0 : 1)
.FromPoint(self.Location));
if (path.Count == 0)
return NextActivity;
self.SetTargetLine(Target.FromCell(path[0]), Color.Red, false);
return Util.SequenceActivities( new MoveAdjacentTo(Target.FromCell(path[0])), new HarvestResource(self, path[0]), this );
return Util.SequenceActivities(mobile.MoveTo(path[0], 1), new HarvestResource(), this);
}
public override IEnumerable<Target> GetTargets( Actor self )
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromPos(self.Location);
}
}
public class HarvestResource : Activity
{
bool isHarvesting = false;
public override Activity Tick(Actor self)
{
if (isHarvesting) return this;
if (IsCanceled) return NextActivity;
var harv = self.Trait<Harvester>();
harv.LastHarvestedCell = self.Location;
if (harv.IsFull)
return NextActivity;
var renderUnit = self.Trait<RenderUnit>(); /* better have one of these! */
var resource = self.World.WorldActor.Trait<ResourceLayer>().Harvest(self.Location);
if (resource == null)
return NextActivity;
if (renderUnit.anim.CurrentSequence.Name != "harvest")
{
isHarvesting = true;
renderUnit.PlayCustomAnimation(self, "harvest", () => isHarvesting = false);
}
harv.AcceptResource(resource);
return this;
}
}
}