Play the correct race notification when repairing an ally’s structure.
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Buildings
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if (!Repairers.Remove(player) && Repairers.Count < Info.RepairBonuses.Length)
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{
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Repairers.Add(player);
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Sound.PlayNotification(self.World.Map.Rules, player, "Speech", "Repairing", self.Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, player, "Speech", "Repairing", player.Country.Race);
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self.World.AddFrameEndTask(w =>
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{
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