don't hardcode the default mod here
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@@ -339,9 +339,9 @@ namespace OpenRA
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if (orderManager != null)
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orderManager.Dispose();
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// Fall back to RA if the mod doesn't exist
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// Fall back to default if the mod doesn't exist
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if (!Mod.AllMods.ContainsKey(mod))
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mod = "ra";
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mod = new GameSettings().Mod;
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Console.WriteLine("Loading mod: {0}", mod);
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Settings.Game.Mod = mod;
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