Introduce MapCache and MapPreview for improved UI map previews.

This commit is contained in:
Paul Chote
2014-03-14 13:30:03 +13:00
parent 63068d5a7c
commit c30b18a9d6
20 changed files with 407 additions and 290 deletions

View File

@@ -155,10 +155,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
if (game == null || game.Players == 0)
return "";
var map = Game.modData.FindMapByUid(game.Map);
var maxPlayers = map == null ? "?" : (object)map.PlayerCount;
return "{0} / {1}".F(game.Players, maxPlayers);
var map = Game.modData.MapCache[game.Map];
return "{0} / {1}".F(game.Players, map.PlayerCount == 0 ? "?" : map.PlayerCount.ToString());
}
string GetStateLabel(GameServer game)
@@ -176,11 +174,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
return "Unknown server state";
}
Map GetMapPreview(GameServer game)
{
return (game == null) ? null : Game.modData.FindMapByUid(game.Map);
}
public static string GenerateModLabel(GameServer s)
{
Mod mod;
@@ -241,20 +234,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game, () => Join(game));
var map = Game.modData.MapCache[game.Map];
var preview = item.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => GetMapPreview(game);
preview.IsVisible = () => GetMapPreview(game) != null;
preview.Preview = () => map;
var title = item.Get<LabelWidget>("TITLE");
title.GetText = () => game.Name;
// TODO: Use game.MapTitle once the server supports it
var maptitle = item.Get<LabelWidget>("MAP");
maptitle.GetText = () =>
{
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "Unknown Map" : map.Title;
};
maptitle.GetText = () => map.Title;
// TODO: Use game.MaxPlayers once the server supports it
var players = item.Get<LabelWidget>("PLAYERS");