mcv crate; cloak delay; AI
MCV crate set to 0. This will be at the very least until there is a way to delay good units from showing up early game. Cloak delay raised to 90 since it re-cloaks fast. This is because currently the stealth tank starts countdown while still in "attack mode", after the last missile was fired. Should be changed again to 1-2 seconds after https://github.com/OpenRA/OpenRA/issues/2898 is implemented. Added hard AI.
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@@ -131,6 +131,69 @@ Player:
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jeep: 20%
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mtnk: 50%
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SquadSize: 15
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HackyAI@hard:
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Name:Hard AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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proc: 5
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pyle: 3
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hand: 6
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hq: 1
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weap: 4
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afld: 3
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hpad: 1
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eye: 1
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tmpl: 1
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fix: 1
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BuildingFractions:
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proc: 17%
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nuke: 10%
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pyle: 7%
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hand: 9%
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hq: 1%
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nuk2: 18%
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weap: 8%
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afld: 6%
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hpad: 4%
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gtwr: 5%
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gun: 5%
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atwr: 9%
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obli: 7%
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eye: 1%
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tmpl: 1%
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sam: 7%
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silo: 14%
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fix: 1%
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UnitsToBuild:
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e1: 30%
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e2: 30%
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e3: 30%
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e4: 50%
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e5: 50%
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harv: 6%
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bggy: 10%
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bike: 10%
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ltnk: 40%
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arty: 20%
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ftnk: 5%
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stnk: 40%
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mlrs: 10%
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heli: 10%
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jeep: 20%
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apc: 10%
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mtnk: 50%
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msam: 50%
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htnk: 50%
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orca: 10%
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SquadSize: 8
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PlayerColorPalette:
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BasePalette: terrain
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RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
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@@ -271,12 +334,12 @@ CRATE:
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CloakCrateAction:
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SelectionShares: 5
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InitialDelay: 15
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CloakDelay: 80
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CloakDelay: 90
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CloakSound: trans1.aud
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UncloakSound: trans1.aud
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Effect: cloak
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GiveMcvCrateAction:
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SelectionShares: 2
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SelectionShares: 0
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NoBaseSelectionShares: 9001
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Unit: mcv
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RenderSimple:
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