mcv crate; cloak delay; AI

MCV crate set to 0. This will be at the very least until there is a way to delay good units from showing up early game.
Cloak delay raised to 90 since it re-cloaks fast. This is because currently the stealth tank starts countdown while still in "attack mode", after the last missile was fired. Should be changed again to 1-2 seconds after  https://github.com/OpenRA/OpenRA/issues/2898 is implemented.
Added hard AI.
This commit is contained in:
psydev
2013-03-31 15:06:23 -07:00
parent 0695307730
commit c390a4325a

View File

@@ -131,6 +131,69 @@ Player:
jeep: 20%
mtnk: 50%
SquadSize: 15
HackyAI@hard:
Name:Hard AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Silo: silo
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
proc: 5
pyle: 3
hand: 6
hq: 1
weap: 4
afld: 3
hpad: 1
eye: 1
tmpl: 1
fix: 1
BuildingFractions:
proc: 17%
nuke: 10%
pyle: 7%
hand: 9%
hq: 1%
nuk2: 18%
weap: 8%
afld: 6%
hpad: 4%
gtwr: 5%
gun: 5%
atwr: 9%
obli: 7%
eye: 1%
tmpl: 1%
sam: 7%
silo: 14%
fix: 1%
UnitsToBuild:
e1: 30%
e2: 30%
e3: 30%
e4: 50%
e5: 50%
harv: 6%
bggy: 10%
bike: 10%
ltnk: 40%
arty: 20%
ftnk: 5%
stnk: 40%
mlrs: 10%
heli: 10%
jeep: 20%
apc: 10%
mtnk: 50%
msam: 50%
htnk: 50%
orca: 10%
SquadSize: 8
PlayerColorPalette:
BasePalette: terrain
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
@@ -271,12 +334,12 @@ CRATE:
CloakCrateAction:
SelectionShares: 5
InitialDelay: 15
CloakDelay: 80
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
Effect: cloak
GiveMcvCrateAction:
SelectionShares: 2
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcv
RenderSimple: