bleh, tabify

This commit is contained in:
Scott_NZ
2012-08-08 10:38:53 +12:00
parent d5279d123f
commit c505954b07

View File

@@ -13,35 +13,35 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Missions
{
class Allies02ScriptInfo : TraitInfo<Allies02Script>, Requires<SpawnMapActorsInfo> { }
class Allies02ScriptInfo : TraitInfo<Allies02Script>, Requires<SpawnMapActorsInfo> { }
class Allies02Script : IWorldLoaded, ITick
{
Actor chinookHusk;
Actor sam1;
Actor sam2;
Actor sam3;
class Allies02Script : IWorldLoaded, ITick
{
Actor chinookHusk;
Actor sam1;
Actor sam2;
Actor sam3;
Player allies;
Player soviets;
Player allies;
Player soviets;
public void Tick(Actor self)
{
public void Tick(Actor self)
{
}
}
public void WorldLoaded(World w)
{
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
chinookHusk = actors["ChinookHusk"];
sam1 = actors["SAM1"];
sam2 = actors["SAM2"];
sam3 = actors["SAM3"];
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 3);
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 3);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 3);
}
}
public void WorldLoaded(World w)
{
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
chinookHusk = actors["ChinookHusk"];
sam1 = actors["SAM1"];
sam2 = actors["SAM2"];
sam3 = actors["SAM3"];
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 3);
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 3);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 3);
}
}
}