Fix production scalling

This commit is contained in:
Gustas
2021-11-03 10:54:45 +02:00
committed by abcdefg30
parent ade5d211e9
commit c5a6577cee
2 changed files with 2 additions and 2 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Every time another production building of the same queue is",
"constructed, the build times of all actors in the queue",
"modified by a percentage of the original time.")]
public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 85, 75, 65, 60, 55, 50 };
public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 86, 75, 67, 60, 55, 50 };
[Desc("Build time modifier multiplied by the number of parallel production for producing different actors at the same time.")]
public readonly int[] ParallelPenaltyBuildTimeMultipliers = { 100, 116, 133, 150, 166, 183, 200, 216, 233, 250 };

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Every time another production building of the same queue is",
"constructed, the build times of all actors in the queue",
"decreased by a percentage of the original time.")]
public readonly int[] BuildTimeSpeedReduction = { 100, 85, 75, 65, 60, 55, 50 };
public readonly int[] BuildTimeSpeedReduction = { 100, 86, 75, 67, 60, 55, 50 };
public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init, this); }
}