Fix production scalling
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Every time another production building of the same queue is",
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[Desc("Every time another production building of the same queue is",
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"constructed, the build times of all actors in the queue",
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"constructed, the build times of all actors in the queue",
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"modified by a percentage of the original time.")]
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"modified by a percentage of the original time.")]
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public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 85, 75, 65, 60, 55, 50 };
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public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 86, 75, 67, 60, 55, 50 };
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[Desc("Build time modifier multiplied by the number of parallel production for producing different actors at the same time.")]
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[Desc("Build time modifier multiplied by the number of parallel production for producing different actors at the same time.")]
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public readonly int[] ParallelPenaltyBuildTimeMultipliers = { 100, 116, 133, 150, 166, 183, 200, 216, 233, 250 };
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public readonly int[] ParallelPenaltyBuildTimeMultipliers = { 100, 116, 133, 150, 166, 183, 200, 216, 233, 250 };
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Every time another production building of the same queue is",
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[Desc("Every time another production building of the same queue is",
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"constructed, the build times of all actors in the queue",
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"constructed, the build times of all actors in the queue",
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"decreased by a percentage of the original time.")]
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"decreased by a percentage of the original time.")]
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public readonly int[] BuildTimeSpeedReduction = { 100, 85, 75, 65, 60, 55, 50 };
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public readonly int[] BuildTimeSpeedReduction = { 100, 86, 75, 67, 60, 55, 50 };
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public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init, this); }
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public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init, this); }
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}
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}
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