Fix production scalling

This commit is contained in:
Gustas
2021-11-03 10:54:45 +02:00
committed by abcdefg30
parent ade5d211e9
commit c5a6577cee
2 changed files with 2 additions and 2 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Every time another production building of the same queue is", [Desc("Every time another production building of the same queue is",
"constructed, the build times of all actors in the queue", "constructed, the build times of all actors in the queue",
"modified by a percentage of the original time.")] "modified by a percentage of the original time.")]
public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 85, 75, 65, 60, 55, 50 }; public readonly int[] BuildingCountBuildTimeMultipliers = { 100, 86, 75, 67, 60, 55, 50 };
[Desc("Build time modifier multiplied by the number of parallel production for producing different actors at the same time.")] [Desc("Build time modifier multiplied by the number of parallel production for producing different actors at the same time.")]
public readonly int[] ParallelPenaltyBuildTimeMultipliers = { 100, 116, 133, 150, 166, 183, 200, 216, 233, 250 }; public readonly int[] ParallelPenaltyBuildTimeMultipliers = { 100, 116, 133, 150, 166, 183, 200, 216, 233, 250 };

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Every time another production building of the same queue is", [Desc("Every time another production building of the same queue is",
"constructed, the build times of all actors in the queue", "constructed, the build times of all actors in the queue",
"decreased by a percentage of the original time.")] "decreased by a percentage of the original time.")]
public readonly int[] BuildTimeSpeedReduction = { 100, 85, 75, 65, 60, 55, 50 }; public readonly int[] BuildTimeSpeedReduction = { 100, 86, 75, 67, 60, 55, 50 };
public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init, this); } public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init, this); }
} }