Merge pull request #11097 from Mailaender/group-sound-traits

Grouped the sound traits together
This commit is contained in:
Oliver Brakmann
2016-04-12 18:46:08 +02:00
10 changed files with 10 additions and 9 deletions

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@@ -302,7 +302,6 @@
<Compile Include="Traits\PowerTooltip.cs" />
<Compile Include="Traits\VeteranProductionIconOverlay.cs" />
<Compile Include="Traits\Capturable.cs" />
<Compile Include="Traits\CaptureNotification.cs" />
<Compile Include="Traits\Captures.cs" />
<Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\CashTrickler.cs" />
@@ -473,6 +472,7 @@
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
<Compile Include="Traits\Sound\CaptureNotification.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\SupplyTruck.cs" />

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@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits.Sound;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits

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@@ -11,7 +11,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
class ActorLostNotificationInfo : ITraitInfo
{

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@@ -11,7 +11,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Plays a looping audio file at the actor position. Attach this to the `World` actor to cover the whole map.")]
class AmbientSoundInfo : UpgradableTraitInfo

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@@ -11,7 +11,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Play the Build voice of this actor when trained.")]
public class AnnounceOnBuildInfo : ITraitInfo

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@@ -11,7 +11,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Play the Kill voice of this actor when eliminating enemies.")]
public class AnnounceOnKillInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Players will be notified when this actor becomes visible to them.")]
public class AnnounceOnSeenInfo : ITraitInfo

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@@ -11,7 +11,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
public class CaptureNotificationInfo : ITraitInfo
{

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Sounds to play when killed.")]
public class DeathSoundsInfo : ITraitInfo

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@@ -11,7 +11,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Common.Traits.Sound
{
public class SoundOnDamageTransitionInfo : ITraitInfo
{