Merge pull request #11097 from Mailaender/group-sound-traits
Grouped the sound traits together
This commit is contained in:
@@ -302,7 +302,6 @@
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<Compile Include="Traits\PowerTooltip.cs" />
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<Compile Include="Traits\VeteranProductionIconOverlay.cs" />
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<Compile Include="Traits\Capturable.cs" />
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<Compile Include="Traits\CaptureNotification.cs" />
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<Compile Include="Traits\Captures.cs" />
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<Compile Include="Traits\Cargo.cs" />
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<Compile Include="Traits\CashTrickler.cs" />
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@@ -473,6 +472,7 @@
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
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<Compile Include="Traits\Sound\CaptureNotification.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\SupplyTruck.cs" />
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits.Sound;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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class ActorLostNotificationInfo : ITraitInfo
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{
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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[Desc("Plays a looping audio file at the actor position. Attach this to the `World` actor to cover the whole map.")]
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class AmbientSoundInfo : UpgradableTraitInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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[Desc("Play the Build voice of this actor when trained.")]
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public class AnnounceOnBuildInfo : ITraitInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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[Desc("Play the Kill voice of this actor when eliminating enemies.")]
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public class AnnounceOnKillInfo : ITraitInfo
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@@ -13,7 +13,7 @@ using System;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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[Desc("Players will be notified when this actor becomes visible to them.")]
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public class AnnounceOnSeenInfo : ITraitInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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public class CaptureNotificationInfo : ITraitInfo
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{
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@@ -13,7 +13,7 @@ using System.Collections.Generic;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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[Desc("Sounds to play when killed.")]
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public class DeathSoundsInfo : ITraitInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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public class SoundOnDamageTransitionInfo : ITraitInfo
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{
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