rude hack to make snow maps for c&c work
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@@ -8,7 +8,7 @@ namespace OpenRa.Traits
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class PaletteFromFileInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly string Theatre = null;
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public readonly string Theater = null;
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public readonly string Filename = null;
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public object Create(Actor self) { return new PaletteFromFile(self, this); }
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}
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@@ -17,8 +17,8 @@ namespace OpenRa.Traits
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{
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public PaletteFromFile(Actor self, PaletteFromFileInfo info)
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{
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if (info.Theatre == null ||
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info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
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if (info.Theater == null ||
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info.Theater.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
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{
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//Log.Write("Loading palette {0} from file {1}", info.Name, info.Filename);
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self.World.WorldRenderer.AddPalette(info.Name, new Palette(FileSystem.Open(info.Filename)));
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