Merge pull request #6455 from reaperrr/blocksbullets
Renamed Wall to BlocksBullets
This commit is contained in:
20
OpenRA.Mods.RA/BlocksBullets.cs
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20
OpenRA.Mods.RA/BlocksBullets.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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//TODO: Add functionality like a customizable Height that is compared to projectile altitude
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[Desc("This actor blocks bullets and missiles without 'High' property.")]
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public class BlocksBulletsInfo : TraitInfo<BlocksBullets> { }
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public class BlocksBullets : IBlocksBullets { }
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}
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@@ -1,50 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class WallInfo : ITraitInfo, Requires<BuildingInfo>
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{
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public readonly string[] CrushClasses = { };
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public readonly string CrushSound;
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public object Create(ActorInitializer init) { return new Wall(init.self, this); }
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}
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public class Wall : ICrushable, IBlocksBullets
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{
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readonly Actor self;
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readonly WallInfo info;
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public Wall(Actor self, WallInfo info)
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{
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this.self = self;
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this.info = info;
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}
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public void WarnCrush(Actor crusher) {}
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public bool CrushableBy(string[] crushClasses, Player crushOwner)
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{
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if (crushOwner.Stances[self.Owner] == Stance.Ally)
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return false;
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return info.CrushClasses.Intersect(crushClasses).Any();
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}
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public void OnCrush(Actor crusher)
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{
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self.Kill(crusher);
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Sound.Play(info.CrushSound, self.CenterPosition);
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}
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}
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
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[Desc("Maximum offset at the maximum range")]
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public readonly WRange Inaccuracy = WRange.Zero;
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public readonly string Image = null;
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[Desc("Check for whether an actor with Wall: trait blocks fire")]
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[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
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public readonly bool High = false;
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public readonly bool Shadow = false;
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
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public readonly WRange Speed = new WRange(8);
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public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
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public readonly int Arm = 0;
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[Desc("Check for whether an actor with Wall: trait blocks fire")]
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[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
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public readonly bool High = false;
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public readonly bool Shadow = false;
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public readonly string Trail = null;
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@@ -183,7 +183,7 @@
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="Buildings\Wall.cs" />
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<Compile Include="BlocksBullets.cs" />
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<Compile Include="Burns.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="ExternalCapturable.cs" />
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@@ -547,6 +547,22 @@ namespace OpenRA.Utility
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}
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}
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// Replaced Wall with Crushable + BlocksBullets
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if (engineVersion < 20140914)
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{
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if (depth == 0)
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{
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var actorTraits = node.Value.Nodes;
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var wall = actorTraits.FirstOrDefault(t => t.Key == "Wall");
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if (wall != null)
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node.Value.Nodes.Add(new MiniYamlNode("BlocksBullets", new MiniYaml("")));
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var blocksBullets = actorTraits.FirstOrDefault(t => t.Key == "BlocksBullets");
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if (depth == 1 && node.Key == "Wall" && blocksBullets != null)
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node.Key = "Crushable";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -462,9 +462,10 @@
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TerrainTypes: Clear,Road
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TargetableBuilding:
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TargetTypes: Ground, Wall
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Wall:
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Crushable:
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CrushClasses: wall
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CrushSound: sandbag2.aud
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BlocksBullets:
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LineBuild:
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Range: 8
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NodeTypes: wall
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@@ -863,7 +863,7 @@ BRIK:
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HP: 250
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Armor:
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Type: Heavy
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Wall:
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Crushable:
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CrushClasses: heavywall
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-CrushSound:
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SoundOnDamageTransition:
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@@ -417,8 +417,9 @@ CONCRETEB:
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HP: 300
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Armor:
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Type: Concrete
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Wall:
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Crushable:
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CrushClasses: Concretewall
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BlocksBullets:
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LineBuild:
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Range: 8
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NodeTypes: wall, turret
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@@ -751,7 +751,7 @@ Rules:
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound:
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Wall:
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Crushable:
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CrushClasses: heavywall
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Sequences:
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@@ -332,8 +332,9 @@
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SoundOnDamageTransition:
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DamagedSound: sandbag2.aud
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DestroyedSound: sandbag2.aud
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Wall:
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Crushable:
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CrushClasses: wall
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BlocksBullets:
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LineBuild:
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Range: 8
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NodeTypes: wall
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@@ -1399,7 +1399,7 @@ BRIK:
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HP: 500
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Armor:
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Type: Concrete
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Wall:
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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Range: 8
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@@ -54,8 +54,9 @@
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SoundOnDamageTransition:
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DamagedSound: expnew01.aud
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DestroyedSound: crmble2.aud
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Wall:
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Crushable:
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CrushClasses: wall
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BlocksBullets:
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LineBuild:
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Range: 8
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NodeTypes: wall
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@@ -395,6 +395,8 @@ GAWALL:
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HP: 300
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Armor:
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Type: Concrete
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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NodeTypes: wall, turret
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@@ -419,6 +421,8 @@ NAWALL:
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HP: 300
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Armor:
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Type: Concrete
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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NodeTypes: wall, turret
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