updated explosions -- now uses cnc mod's names

This commit is contained in:
psydev
2013-04-06 02:40:32 -07:00
parent f6ce9a3f02
commit c7e5c9a849

View File

@@ -85,22 +85,52 @@ explosion:
8: art-exp1 #artillery explosion
Start: 0
Length: *
big_napalm: napalm3 #biggest napalm explosion
Start: 0
Length: *
veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
Start: 0
Length: *
building: fball1
Start: 0
Length: *
6: atomsfx
Start: 0
Length: *
6w: atomsfx
Start: 0
Length: *
chemball: chemball
veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
Start: 0
Length: *
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
chemball: chemball #same size as small_napalm, but bright green.
Start: 0
Length: *
small_napalm: napalm1 #not used by much. currently used for flamethrower.
Start: 0
Length: *
med_napalm: napalm2 #explosion for bomblets
Start: 0
Length: *
big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
Start: 0
Length: *
small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
Start: 0
Length: *
med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
Start: 0
Length: *
big_frag: frag3 #Same as med_frag, except fire hangs around longer.
Start: 0
Length: *
small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
Start: 0
Length: *
poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
Start: 0
Length: *
small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
Start: 0
Length: *
building: fball1 #Large explosion, for when a building explodes.
Start: 0
Length: *
@@ -248,4 +278,4 @@ overlay:
moveflsh:
idle:
Start: 0
Length: *
Length: *