updated explosions -- now uses cnc mod's names
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@@ -85,22 +85,52 @@ explosion:
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8: art-exp1 #artillery explosion
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8: art-exp1 #artillery explosion
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big_napalm: napalm3 #biggest napalm explosion
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veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
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building: fball1
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6: atomsfx
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6: atomsfx
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6w: atomsfx
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6w: atomsfx
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chemball: chemball
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veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
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piff: piff
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piffs: piffpiff
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chemball: chemball #same size as small_napalm, but bright green.
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small_napalm: napalm1 #not used by much. currently used for flamethrower.
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med_napalm: napalm2 #explosion for bomblets
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big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
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small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
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med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
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big_frag: frag3 #Same as med_frag, except fire hangs around longer.
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small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
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poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
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small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
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building: fball1 #Large explosion, for when a building explodes.
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@@ -248,4 +278,4 @@ overlay:
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moveflsh:
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moveflsh:
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idle:
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idle:
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