inform players about nickname changes in the lobby

This commit is contained in:
Matthias Mailänder
2014-08-30 13:51:54 +02:00
parent 0cd244641a
commit c867d04986

View File

@@ -691,6 +691,7 @@ namespace OpenRA.Mods.RA.Server
s =>
{
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
server.SendMessage("{0} is now known as {1}.".F(client.Name, s));
client.Name = s;
server.SyncLobbyClients();
return true;