inform players about nickname changes in the lobby
This commit is contained in:
@@ -691,6 +691,7 @@ namespace OpenRA.Mods.RA.Server
|
||||
s =>
|
||||
{
|
||||
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
||||
server.SendMessage("{0} is now known as {1}.".F(client.Name, s));
|
||||
client.Name = s;
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user