inform players about nickname changes in the lobby
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@@ -691,6 +691,7 @@ namespace OpenRA.Mods.RA.Server
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s =>
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s =>
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{
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{
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Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
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Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
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server.SendMessage("{0} is now known as {1}.".F(client.Name, s));
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client.Name = s;
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client.Name = s;
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server.SyncLobbyClients();
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server.SyncLobbyClients();
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return true;
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return true;
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