Merge pull request #12697 from pchote/attack-charge

Implement new charge attack logic for TD/TS obelisks.
This commit is contained in:
abcdefg30
2017-02-11 17:35:08 +01:00
committed by GitHub
18 changed files with 324 additions and 73 deletions

View File

@@ -90,6 +90,10 @@
<Compile Include="UtilityCommands\LegacyRulesImporter.cs" />
<Compile Include="UtilityCommands\LegacySequenceImporter.cs" />
<Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" />
<Compile Include="Traits\Attack\AttackTesla.cs" />
<Compile Include="Traits\Render\WithTeslaChargeAnimation.cs" />
<Compile Include="Traits\Render\WithTeslaChargeOverlay.cs" />
<Compile Include="TraitsInterfaces.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -11,12 +11,13 @@
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Charges up before being able to attack.")]
class AttackChargeInfo : AttackOmniInfo
[Desc("Implements the charge-then-burst attack logic specific to the RA tesla coil.")]
class AttackTeslaInfo : AttackOmniInfo
{
[Desc("How many charges this actor has to attack with, once charged.")]
public readonly int MaxCharges = 1;
@@ -33,17 +34,17 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sound to play when actor charges.")]
public readonly string ChargeAudio = null;
public override object Create(ActorInitializer init) { return new AttackCharge(init.Self, this); }
public override object Create(ActorInitializer init) { return new AttackTesla(init.Self, this); }
}
class AttackCharge : AttackOmni, ITick, INotifyAttack
class AttackTesla : AttackOmni, ITick, INotifyAttack
{
readonly AttackChargeInfo info;
readonly AttackTeslaInfo info;
[Sync] int charges;
[Sync] int timeToRecharge;
public AttackCharge(Actor self, AttackChargeInfo info)
public AttackTesla(Actor self, AttackTeslaInfo info)
: base(self, info)
{
this.info = info;
@@ -79,10 +80,10 @@ namespace OpenRA.Mods.Common.Traits
class ChargeAttack : Activity
{
readonly AttackCharge attack;
readonly AttackTesla attack;
readonly Target target;
public ChargeAttack(AttackCharge attack, Target target)
public ChargeAttack(AttackTesla attack, Target target)
{
this.attack = attack;
this.target = target;
@@ -96,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
if (attack.charges == 0)
return this;
foreach (var notify in self.TraitsImplementing<INotifyCharging>())
foreach (var notify in self.TraitsImplementing<INotifyTeslaCharging>())
notify.Charging(self, target);
if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
@@ -108,10 +109,10 @@ namespace OpenRA.Mods.Common.Traits
class ChargeFire : Activity
{
readonly AttackCharge attack;
readonly AttackTesla attack;
readonly Target target;
public ChargeFire(AttackCharge attack, Target target)
public ChargeFire(AttackTesla attack, Target target)
{
this.attack = attack;
this.target = target;

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@@ -0,0 +1,42 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithTeslaChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
}
public class WithTeslaChargeAnimation : INotifyTeslaCharging
{
readonly WithTeslaChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
}
void INotifyTeslaCharging.Charging(Actor self, Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
}
}
}

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@@ -0,0 +1,71 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("Rendered together with AttackCharge.")]
public class WithTeslaChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
[Desc("Custom palette name")]
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithTeslaChargeOverlay(init, this); }
}
public class WithTeslaChargeOverlay : INotifyTeslaCharging, INotifyDamageStateChanged, INotifySold
{
readonly Animation overlay;
readonly RenderSprites renderSprites;
readonly WithTeslaChargeOverlayInfo info;
bool charging;
public WithTeslaChargeOverlay(ActorInitializer init, WithTeslaChargeOverlayInfo info)
{
this.info = info;
renderSprites = init.Self.Trait<RenderSprites>();
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
renderSprites.Add(new AnimationWithOffset(overlay, null, () => !charging),
info.Palette, info.IsPlayerPalette);
}
void INotifyTeslaCharging.Charging(Actor self, Target target)
{
charging = true;
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);
}
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
}
void INotifySold.Sold(Actor self) { }
void INotifySold.Selling(Actor self)
{
charging = false;
}
}
}

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@@ -0,0 +1,18 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[RequireExplicitImplementation]
public interface INotifyTeslaCharging { void Charging(Actor self, Target target); }
}

View File

@@ -262,7 +262,6 @@
<Compile Include="Traits\Armor.cs" />
<Compile Include="Traits\AttackMove.cs" />
<Compile Include="Traits\Attack\AttackBase.cs" />
<Compile Include="Traits\Attack\AttackCharge.cs" />
<Compile Include="Traits\Attack\AttackFollow.cs" />
<Compile Include="Traits\Attack\AttackFrontal.cs" />
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
@@ -431,8 +430,6 @@
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDamageOverlay.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
@@ -802,6 +799,9 @@
<Compile Include="Traits\World\JumpjetActorLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
<Compile Include="Traits\Attack\AttackCharges.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">

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@@ -0,0 +1,84 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor must charge up its armaments before firing.")]
public class AttackChargesInfo : AttackOmniInfo
{
[Desc("Amount of charge required to attack.")]
public readonly int ChargeLevel = 25;
[Desc("Amount to increase the charge level each tick with a valid target.")]
public readonly int ChargeRate = 1;
[Desc("Amount to decrease the charge level each tick without a valid target.")]
public readonly int DischargeRate = 1;
[GrantedConditionReference]
[Desc("The condition to grant to self while the charge level is greater than zero.")]
public readonly string ChargingCondition = null;
public override object Create(ActorInitializer init) { return new AttackCharges(init.Self, this); }
}
public class AttackCharges : AttackOmni, INotifyCreated, ITick, INotifyAttack, INotifySold
{
readonly AttackChargesInfo info;
ConditionManager conditionManager;
int chargingToken = ConditionManager.InvalidConditionToken;
bool charging;
public int ChargeLevel { get; private set; }
public AttackCharges(Actor self, AttackChargesInfo info)
: base(self, info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
conditionManager = self.TraitOrDefault<ConditionManager>();
}
void ITick.Tick(Actor self)
{
// Stop charging when we lose our target
charging &= self.CurrentActivity is SetTarget;
var delta = charging ? info.ChargeRate : -info.DischargeRate;
ChargeLevel = (ChargeLevel + delta).Clamp(0, info.ChargeLevel);
if (ChargeLevel > 0 && conditionManager != null && !string.IsNullOrEmpty(info.ChargingCondition)
&& chargingToken == ConditionManager.InvalidConditionToken)
chargingToken = conditionManager.GrantCondition(self, info.ChargingCondition);
if (ChargeLevel == 0 && conditionManager != null && chargingToken != ConditionManager.InvalidConditionToken)
chargingToken = conditionManager.RevokeCondition(self, chargingToken);
}
protected override bool CanAttack(Actor self, Target target)
{
charging = base.CanAttack(self, target) && IsReachableTarget(target, true);
return ChargeLevel >= info.ChargeLevel && charging;
}
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { ChargeLevel = 0; }
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
void INotifySold.Selling(Actor self) { ChargeLevel = 0; }
void INotifySold.Sold(Actor self) { }
}
}

View File

@@ -14,12 +14,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class AttackOmniInfo : AttackBaseInfo
public class AttackOmniInfo : AttackBaseInfo
{
public override object Create(ActorInitializer init) { return new AttackOmni(init.Self, this); }
}
class AttackOmni : AttackBase
public class AttackOmni : AttackBase
{
public AttackOmni(Actor self, AttackOmniInfo info)
: base(self, info) { }
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
return new SetTarget(this, newTarget);
}
class SetTarget : Activity
protected class SetTarget : Activity
{
readonly Target target;
readonly AttackOmni attack;

View File

@@ -13,29 +13,34 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
[Desc("Render trait that varies the animation frame based on the AttackCharges trait's charge level.")]
class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<AttackChargesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
[SequenceReference]
[Desc("Sequence to use for the charge levels.")]
public readonly string Sequence = "active";
public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); }
public object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); }
}
public class WithChargeAnimation : INotifyCharging
class WithChargeAnimation : INotifyBuildComplete
{
readonly WithChargeAnimationInfo info;
readonly WithSpriteBody wsb;
readonly AttackCharges attackCharges;
public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info)
public WithChargeAnimation(Actor self, WithChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
wsb = self.Trait<WithSpriteBody>();
attackCharges = self.Trait<AttackCharges>();
}
public void Charging(Actor self, Target target)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
() => int2.Lerp(0, wsb.DefaultAnimation.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
}
}
}

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@@ -14,11 +14,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Rendered together with AttackCharge.")]
public class WithChargeOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
[Desc("Render overlay that varies the animation frame based on the AttackCharges trait's charge level.")]
class WithChargeOverlayInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
[SequenceReference]
[Desc("Sequence to use for the charge levels.")]
public readonly string Sequence = "active";
[Desc("Custom palette name")]
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
@@ -26,33 +27,38 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithChargeOverlay(init, this); }
public object Create(ActorInitializer init) { return new WithChargeOverlay(init.Self, this); }
}
public class WithChargeOverlay : INotifyCharging, INotifyDamageStateChanged, INotifySold
class WithChargeOverlay : INotifyBuildComplete, INotifySold, INotifyDamageStateChanged
{
readonly Animation overlay;
readonly RenderSprites renderSprites;
readonly WithChargeOverlayInfo info;
readonly Animation overlay;
readonly RenderSprites rs;
readonly WithSpriteBody wsb;
bool charging;
bool buildComplete;
public WithChargeOverlay(ActorInitializer init, WithChargeOverlayInfo info)
public WithChargeOverlay(Actor self, WithChargeOverlayInfo info)
{
this.info = info;
rs = self.Trait<RenderSprites>();
wsb = self.Trait<WithSpriteBody>();
renderSprites = init.Self.Trait<RenderSprites>();
var attackCharges = self.Trait<AttackCharges>();
var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
overlay = new Animation(self.World, rs.GetImage(self));
overlay.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
() => int2.Lerp(0, overlay.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
renderSprites.Add(new AnimationWithOffset(overlay, null, () => !charging),
rs.Add(new AnimationWithOffset(overlay, null, () => !buildComplete, 1024),
info.Palette, info.IsPlayerPalette);
}
void INotifyCharging.Charging(Actor self, Target target)
void INotifyBuildComplete.BuildingComplete(Actor self)
{
charging = true;
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false);
buildComplete = true;
}
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
@@ -60,10 +66,7 @@ namespace OpenRA.Mods.Common.Traits.Render
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
}
void INotifySold.Selling(Actor self) { buildComplete = false; }
void INotifySold.Sold(Actor self) { }
void INotifySold.Selling(Actor self)
{
charging = false;
}
}
}
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
@@ -33,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
class AmbientSound : ConditionalTrait<AmbientSoundInfo>, ITick, INotifyRemovedFromWorld
{
readonly bool loop;
ISound currentSound;
HashSet<ISound> currentSounds = new HashSet<ISound>();
WPos cachedPosition;
int delay;
@@ -49,10 +50,14 @@ namespace OpenRA.Mods.Common.Traits.Sound
if (IsTraitDisabled)
return;
currentSounds.RemoveWhere(s => s == null || !s.Playing);
var pos = self.CenterPosition;
if (currentSound != null && pos != cachedPosition)
if (pos != cachedPosition)
{
currentSound.SetPosition(pos);
foreach (var s in currentSounds)
s.SetPosition(pos);
cachedPosition = pos;
}
@@ -69,24 +74,26 @@ namespace OpenRA.Mods.Common.Traits.Sound
void StartSound(Actor self)
{
ISound s;
if (self.OccupiesSpace != null)
{
cachedPosition = self.CenterPosition;
currentSound = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile, cachedPosition) :
s = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile, cachedPosition) :
Game.Sound.Play(SoundType.World, Info.SoundFile, self.CenterPosition);
}
else
currentSound = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile) :
s = loop ? Game.Sound.PlayLooped(SoundType.World, Info.SoundFile) :
Game.Sound.Play(SoundType.World, Info.SoundFile);
currentSounds.Add(s);
}
void StopSound()
{
if (currentSound == null)
return;
foreach (var s in currentSounds)
Game.Sound.StopSound(s);
Game.Sound.StopSound(currentSound);
currentSound = null;
currentSounds.Clear();
}
protected override void TraitEnabled(Actor self) { delay = Util.RandomDelay(self.World, Info.Delay); }

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@@ -81,7 +81,6 @@ namespace OpenRA.Mods.Common.Traits
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyRepair { void Repairing(Actor self, Actor target); }
public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
public interface INotifyCharging { void Charging(Actor self, Target target); }
public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
public interface INotifyOtherProduction { void UnitProducedByOther(Actor self, Actor producer, Actor produced); }

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@@ -779,7 +779,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// Rename UpgradeOverlay to WithColoredOverlay
if (engineVersion < 20170201)
if (node.Key.StartsWith("UpgradeOverlay", StringComparison.Ordinal))
RenameNodeKey(node, "WithColoredOverlay" + node.Key.Substring(14));
RenameNodeKey(node, "WithColoredOverlay");
// Remove SpiceBloom.RespawnDelay to get rid of DelayedAction, and rename GrowthDelay to Lifetime
if (engineVersion < 20170203)
@@ -818,6 +818,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20170210)
{
if (node.Key.StartsWith("AttackCharge", StringComparison.Ordinal))
RenameNodeKey(node, "AttackTesla");
if (node.Key.StartsWith("WithChargeOverlay", StringComparison.Ordinal))
RenameNodeKey(node, "WithTeslaChargeOverlay");
if (node.Key.StartsWith("WithChargeAnimation", StringComparison.Ordinal))
RenameNodeKey(node, "WithTeslaChargeAnimation");
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}

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@@ -762,11 +762,13 @@ OBLI:
Armament:
Weapon: Laser
LocalOffset: 0,-85,1280
FireDelay: 0
AttackCharge:
ChargeAudio: obelpowr.aud
ReloadDelay: 40
InitialChargeDelay: 50
AttackCharges:
ChargeLevel: 50
ChargingCondition: charging
AmbientSound:
RequiresCondition: charging
SoundFile: obelpowr.aud
Interval: 30, 40
-EmitInfantryOnSell:
DetectCloaked:
Range: 5c0

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@@ -80,7 +80,7 @@ Napalm:
Explosions: med_napalm
Laser:
ReloadDelay: 1
ReloadDelay: 40
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap

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@@ -436,11 +436,11 @@ TSLA:
Range: 6c0
Bib:
HasMinibib: Yes
WithChargeAnimation:
WithTeslaChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,896
AttackCharge:
AttackTesla:
ChargeAudio: tslachg2.aud
MaxCharges: 3
ReloadDelay: 120

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@@ -108,11 +108,14 @@ NAOBEL:
Armament:
Weapon: ObeliskLaserFire
LocalOffset: 1400,210,800
AttackCharge:
ChargeAudio: obelpowr.aud
InitialChargeDelay: 65
AttackCharges:
ChargeLevel: 65
ChargingCondition: charging
AmbientSound:
RequiresCondition: charging
SoundFile: obelpowr.aud
Interval: 30, 40
WithChargeOverlay:
Sequence: active
Palette: player
IsPlayerPalette: true
WithIdleOverlay@LIGHTS:

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@@ -180,7 +180,7 @@ Proton:
ObeliskLaserFire:
Inherits: ^Laser
ReloadDelay: 1
ReloadDelay: 120
Range: 10c512
Report: obelray1.aud
Warhead@1Dam: SpreadDamage