Move the hard-coded shroud palette to the C&C folder.
This commit is contained in:
committed by
Paul Chote
parent
cc05621c10
commit
c95216cd19
@@ -1,68 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Adds the hard-coded shroud palette to the game")]
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class ShroudPaletteInfo : ITraitInfo
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{
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[PaletteDefinition]
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[FieldLoader.Require]
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[Desc("Internal palette name")]
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public readonly string Name = "shroud";
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[Desc("Palette type")]
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public readonly bool Fog = false;
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public object Create(ActorInitializer init) { return new ShroudPalette(this); }
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}
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class ShroudPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes
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{
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readonly ShroudPaletteInfo info;
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public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }
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public void LoadPalettes(WorldRenderer wr)
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{
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var c = info.Fog ? Fog : Shroud;
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wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (uint)c[i % 8].ToArgb())));
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}
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static readonly Color[] Fog = new[]
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{
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Color.FromArgb(0, 0, 0, 0),
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Color.Green, Color.Blue, Color.Yellow,
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Color.FromArgb(128, 0, 0, 0),
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Color.FromArgb(96, 0, 0, 0),
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Color.FromArgb(64, 0, 0, 0),
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Color.FromArgb(32, 0, 0, 0)
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};
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static readonly Color[] Shroud = new[]
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{
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Color.FromArgb(0, 0, 0, 0),
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Color.Green, Color.Blue, Color.Yellow,
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Color.Black,
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Color.FromArgb(160, 0, 0, 0),
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Color.FromArgb(128, 0, 0, 0),
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Color.FromArgb(64, 0, 0, 0)
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};
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public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
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}
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}
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