Added ExplosionPalette and WaterExplosionPalette traits to Warheads.

This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
This commit is contained in:
reaperrr
2014-04-18 01:23:09 +02:00
parent 18381f178b
commit c9b162ec3c
5 changed files with 18 additions and 9 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -19,10 +19,11 @@ namespace OpenRA.Mods.RA.Render
{
public void Killed(Actor self, AttackInfo e)
{
//TODO: Make palette for this customizable as well
var bi = self.Info.Traits.Get<BuildingInfo>();
FootprintUtils.UnpathableTiles(self.Info.Name, bi, self.Location).Do(
t => self.World.AddFrameEndTask(
w => w.Add(new Explosion(w, t.CenterPosition, "building"))));
w => w.Add(new Explosion(w, t.CenterPosition, "building", "effect"))));
}
}
}