Updated TD unit speeds to account for move jumpy-ness fix.

This commit is contained in:
darkademic
2021-04-24 14:51:03 +01:00
committed by reaperrr
parent cbd82c7204
commit ca2bef3cd1
5 changed files with 73 additions and 73 deletions

View File

@@ -465,7 +465,7 @@
Name: Civilian
GenericVisibility: None
Mobile:
Speed: 56
Speed: 54
Health:
HP: 2500
RevealsShroud:
@@ -562,7 +562,7 @@
Range: 6c0
Mobile:
Voice: Move
Speed: 71
Speed: 68
Locomotor: critter
Selectable:
Bounds: 1024, 1024

View File

@@ -15,7 +15,7 @@ E1:
Queue: Infantry.GDI, Infantry.Nod
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Mobile:
Speed: 56
Speed: 54
Health:
HP: 5000
AutoTarget:
@@ -43,7 +43,7 @@ E2:
Queue: Infantry.GDI
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Mobile:
Speed: 71
Speed: 68
Health:
HP: 5000
AutoTarget:
@@ -78,7 +78,7 @@ E3:
Queue: Infantry.GDI, Infantry.Nod
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Mobile:
Speed: 42
Speed: 39
Health:
HP: 4500
AutoTarget:
@@ -109,7 +109,7 @@ E4:
Queue: Infantry.Nod
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Mobile:
Speed: 56
Speed: 54
Health:
HP: 9000
AutoTarget:
@@ -142,7 +142,7 @@ E5:
Queue: Infantry.Nod
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Mobile:
Speed: 56
Speed: 54
Locomotor: chem
Health:
HP: 9000
@@ -175,7 +175,7 @@ E6:
Queue: Infantry.GDI, Infantry.Nod
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
Mobile:
Speed: 48
Speed: 46
Health:
HP: 3000
Passenger:
@@ -209,7 +209,7 @@ RMBO:
Queue: Infantry.GDI
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile:
Speed: 71
Speed: 68
Voice: Move
Guard:
Voice: Move

View File

@@ -14,7 +14,7 @@ BOAT:
Armor:
Type: Heavy
TDGunboat:
Speed: 28
Speed: 29
RevealsShroud:
Range: 7c0
Type: CenterPosition
@@ -60,7 +60,7 @@ LST:
Locomotor: lcraft
InitialFacing: 0
TurnSpeed: 16
Speed: 142
Speed: 170
PauseOnCondition: notmobile
Health:
HP: 40000

View File

@@ -13,7 +13,7 @@ MCV:
Selectable:
DecorationBounds: 1536, 1536
Mobile:
Speed: 71
Speed: 60
Locomotor: heavywheeled
Health:
HP: 120000
@@ -63,7 +63,7 @@ HARV:
HarvestFacings: 8
EmptyCondition: no-tiberium
Mobile:
Speed: 85
Speed: 72
Health:
HP: 62500
Repairable:
@@ -114,7 +114,7 @@ APC:
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile:
TurnSpeed: 20
Speed: 132
Speed: 128
PauseOnCondition: notmobile
Health:
HP: 19000
@@ -189,7 +189,7 @@ ARTY:
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Mobile:
TurnSpeed: 16
Speed: 85
Speed: 72
Health:
HP: 7500
Repairable:
@@ -235,7 +235,7 @@ FTNK:
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Mobile:
TurnSpeed: 28
Speed: 99
Speed: 92
Health:
HP: 27000
Repairable:
@@ -318,7 +318,7 @@ BIKE:
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile:
TurnSpeed: 40
Speed: 184
Speed: 192
Locomotor: wheeled
Health:
HP: 11000
@@ -356,7 +356,7 @@ JEEP:
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Mobile:
TurnSpeed: 40
Speed: 156
Speed: 145
Health:
HP: 16000
Repairable:
@@ -398,7 +398,7 @@ LTNK:
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile:
TurnSpeed: 28
Speed: 110
Speed: 102
Health:
HP: 34000
Repairable:
@@ -440,7 +440,7 @@ MTNK:
Queue: Vehicle.GDI
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Mobile:
Speed: 85
Speed: 72
Health:
HP: 45000
Repairable:
@@ -488,7 +488,7 @@ HTNK:
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Mobile:
Locomotor: heavytracked
Speed: 56
Speed: 46
TurnSpeed: 12
Health:
HP: 87000
@@ -548,7 +548,7 @@ MSAM:
Queue: Vehicle.GDI
Description: Long range rocket artillery.\n Strong vs all Ground units.
Mobile:
Speed: 85
Speed: 72
TurnSpeed: 16
Health:
HP: 12000
@@ -599,7 +599,7 @@ MLRS:
Queue: Vehicle.Nod
Description: Powerful anti-air unit.\nCannot attack Ground units.
Mobile:
Speed: 99
Speed: 92
TurnSpeed: 28
Health:
HP: 18000
@@ -657,7 +657,7 @@ STNK:
Mobile:
Locomotor: heavywheeled
TurnSpeed: 40
Speed: 142
Speed: 127
Targetable:
TargetTypes: Ground, Vehicle, StealthTank
Health:
@@ -708,7 +708,7 @@ MHQ:
Armor:
Type: Light
Mobile:
Speed: 85
Speed: 72
RevealsShroud:
Range: 6c0
WithIdleOverlay@SPINNER:
@@ -735,7 +735,7 @@ TRUCK:
Armor:
Type: Light
Mobile:
Speed: 128
Speed: 113
RevealsShroud:
Range: 4c0
DeliversCash:

View File

@@ -20,71 +20,71 @@
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Tiberium: 70
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 78
PathingCost: 300
BlueTiberium: 70
BlueTiberium: 78
PathingCost: 300
Beach: 80
Beach: 89
Locomotor@CHEM:
Name: chem
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Tiberium: 90
BlueTiberium: 90
Beach: 80
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 100
BlueTiberium: 100
Beach: 89
Locomotor@WHEELED:
Name: wheeled
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 50
Road: 100
Bridge: 100
Tiberium: 50
BlueTiberium: 50
Clear: 100
Rough: 63
Road: 125
Bridge: 125
Tiberium: 63
BlueTiberium: 63
Beach: 50
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 50
Road: 100
Bridge: 100
Tiberium: 50
BlueTiberium: 50
Clear: 100
Rough: 63
Road: 125
Bridge: 125
Tiberium: 63
BlueTiberium: 63
Beach: 50
Locomotor@TRACKED:
Name: tracked
Crushes: wall, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Tiberium: 88
BlueTiberium: 88
Beach: 88
Locomotor@HEAVYTRACKED:
Name: heavytracked
Crushes: wall, heavywall, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Tiberium: 88
BlueTiberium: 88
Beach: 88
Locomotor@NAVAL:
Name: naval
Crushes: crate
@@ -105,13 +105,13 @@
Locomotor@CRITTER:
Name: critter
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 78
BlueTiberium: 78
Beach: 89
Faction@Random:
Name: Any
InternalName: Random