Updated TD unit speeds to account for move jumpy-ness fix.

This commit is contained in:
darkademic
2021-04-24 14:51:03 +01:00
committed by reaperrr
parent cbd82c7204
commit ca2bef3cd1
5 changed files with 73 additions and 73 deletions

View File

@@ -465,7 +465,7 @@
Name: Civilian Name: Civilian
GenericVisibility: None GenericVisibility: None
Mobile: Mobile:
Speed: 56 Speed: 54
Health: Health:
HP: 2500 HP: 2500
RevealsShroud: RevealsShroud:
@@ -562,7 +562,7 @@
Range: 6c0 Range: 6c0
Mobile: Mobile:
Voice: Move Voice: Move
Speed: 71 Speed: 68
Locomotor: critter Locomotor: critter
Selectable: Selectable:
Bounds: 1024, 1024 Bounds: 1024, 1024

View File

@@ -15,7 +15,7 @@ E1:
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Mobile: Mobile:
Speed: 56 Speed: 54
Health: Health:
HP: 5000 HP: 5000
AutoTarget: AutoTarget:
@@ -43,7 +43,7 @@ E2:
Queue: Infantry.GDI Queue: Infantry.GDI
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Mobile: Mobile:
Speed: 71 Speed: 68
Health: Health:
HP: 5000 HP: 5000
AutoTarget: AutoTarget:
@@ -78,7 +78,7 @@ E3:
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Mobile: Mobile:
Speed: 42 Speed: 39
Health: Health:
HP: 4500 HP: 4500
AutoTarget: AutoTarget:
@@ -109,7 +109,7 @@ E4:
Queue: Infantry.Nod Queue: Infantry.Nod
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Mobile: Mobile:
Speed: 56 Speed: 54
Health: Health:
HP: 9000 HP: 9000
AutoTarget: AutoTarget:
@@ -142,7 +142,7 @@ E5:
Queue: Infantry.Nod Queue: Infantry.Nod
Description: Advanced general-purpose infantry.\n Strong vs all Ground units Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Mobile: Mobile:
Speed: 56 Speed: 54
Locomotor: chem Locomotor: chem
Health: Health:
HP: 9000 HP: 9000
@@ -175,7 +175,7 @@ E6:
Queue: Infantry.GDI, Infantry.Nod Queue: Infantry.GDI, Infantry.Nod
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
Mobile: Mobile:
Speed: 48 Speed: 46
Health: Health:
HP: 3000 HP: 3000
Passenger: Passenger:
@@ -209,7 +209,7 @@ RMBO:
Queue: Infantry.GDI Queue: Infantry.GDI
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile: Mobile:
Speed: 71 Speed: 68
Voice: Move Voice: Move
Guard: Guard:
Voice: Move Voice: Move

View File

@@ -14,7 +14,7 @@ BOAT:
Armor: Armor:
Type: Heavy Type: Heavy
TDGunboat: TDGunboat:
Speed: 28 Speed: 29
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
Type: CenterPosition Type: CenterPosition
@@ -60,7 +60,7 @@ LST:
Locomotor: lcraft Locomotor: lcraft
InitialFacing: 0 InitialFacing: 0
TurnSpeed: 16 TurnSpeed: 16
Speed: 142 Speed: 170
PauseOnCondition: notmobile PauseOnCondition: notmobile
Health: Health:
HP: 40000 HP: 40000

View File

@@ -13,7 +13,7 @@ MCV:
Selectable: Selectable:
DecorationBounds: 1536, 1536 DecorationBounds: 1536, 1536
Mobile: Mobile:
Speed: 71 Speed: 60
Locomotor: heavywheeled Locomotor: heavywheeled
Health: Health:
HP: 120000 HP: 120000
@@ -63,7 +63,7 @@ HARV:
HarvestFacings: 8 HarvestFacings: 8
EmptyCondition: no-tiberium EmptyCondition: no-tiberium
Mobile: Mobile:
Speed: 85 Speed: 72
Health: Health:
HP: 62500 HP: 62500
Repairable: Repairable:
@@ -114,7 +114,7 @@ APC:
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile: Mobile:
TurnSpeed: 20 TurnSpeed: 20
Speed: 132 Speed: 128
PauseOnCondition: notmobile PauseOnCondition: notmobile
Health: Health:
HP: 19000 HP: 19000
@@ -189,7 +189,7 @@ ARTY:
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Mobile: Mobile:
TurnSpeed: 16 TurnSpeed: 16
Speed: 85 Speed: 72
Health: Health:
HP: 7500 HP: 7500
Repairable: Repairable:
@@ -235,7 +235,7 @@ FTNK:
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Mobile: Mobile:
TurnSpeed: 28 TurnSpeed: 28
Speed: 99 Speed: 92
Health: Health:
HP: 27000 HP: 27000
Repairable: Repairable:
@@ -318,7 +318,7 @@ BIKE:
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile: Mobile:
TurnSpeed: 40 TurnSpeed: 40
Speed: 184 Speed: 192
Locomotor: wheeled Locomotor: wheeled
Health: Health:
HP: 11000 HP: 11000
@@ -356,7 +356,7 @@ JEEP:
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Mobile: Mobile:
TurnSpeed: 40 TurnSpeed: 40
Speed: 156 Speed: 145
Health: Health:
HP: 16000 HP: 16000
Repairable: Repairable:
@@ -398,7 +398,7 @@ LTNK:
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile: Mobile:
TurnSpeed: 28 TurnSpeed: 28
Speed: 110 Speed: 102
Health: Health:
HP: 34000 HP: 34000
Repairable: Repairable:
@@ -440,7 +440,7 @@ MTNK:
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Mobile: Mobile:
Speed: 85 Speed: 72
Health: Health:
HP: 45000 HP: 45000
Repairable: Repairable:
@@ -488,7 +488,7 @@ HTNK:
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Mobile: Mobile:
Locomotor: heavytracked Locomotor: heavytracked
Speed: 56 Speed: 46
TurnSpeed: 12 TurnSpeed: 12
Health: Health:
HP: 87000 HP: 87000
@@ -548,7 +548,7 @@ MSAM:
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: Long range rocket artillery.\n Strong vs all Ground units. Description: Long range rocket artillery.\n Strong vs all Ground units.
Mobile: Mobile:
Speed: 85 Speed: 72
TurnSpeed: 16 TurnSpeed: 16
Health: Health:
HP: 12000 HP: 12000
@@ -599,7 +599,7 @@ MLRS:
Queue: Vehicle.Nod Queue: Vehicle.Nod
Description: Powerful anti-air unit.\nCannot attack Ground units. Description: Powerful anti-air unit.\nCannot attack Ground units.
Mobile: Mobile:
Speed: 99 Speed: 92
TurnSpeed: 28 TurnSpeed: 28
Health: Health:
HP: 18000 HP: 18000
@@ -657,7 +657,7 @@ STNK:
Mobile: Mobile:
Locomotor: heavywheeled Locomotor: heavywheeled
TurnSpeed: 40 TurnSpeed: 40
Speed: 142 Speed: 127
Targetable: Targetable:
TargetTypes: Ground, Vehicle, StealthTank TargetTypes: Ground, Vehicle, StealthTank
Health: Health:
@@ -708,7 +708,7 @@ MHQ:
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 85 Speed: 72
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
@@ -735,7 +735,7 @@ TRUCK:
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 128 Speed: 113
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
DeliversCash: DeliversCash:

View File

@@ -20,71 +20,71 @@
Crushes: crate Crushes: crate
SharesCell: true SharesCell: true
TerrainSpeeds: TerrainSpeeds:
Clear: 90 Clear: 100
Rough: 80 Rough: 89
Road: 100 Road: 111
Bridge: 100 Bridge: 111
Tiberium: 70 Tiberium: 78
PathingCost: 300 PathingCost: 300
BlueTiberium: 70 BlueTiberium: 78
PathingCost: 300 PathingCost: 300
Beach: 80 Beach: 89
Locomotor@CHEM: Locomotor@CHEM:
Name: chem Name: chem
Crushes: crate Crushes: crate
SharesCell: true SharesCell: true
TerrainSpeeds: TerrainSpeeds:
Clear: 90 Clear: 100
Rough: 80 Rough: 89
Road: 100 Road: 111
Bridge: 100 Bridge: 111
Tiberium: 90 Tiberium: 100
BlueTiberium: 90 BlueTiberium: 100
Beach: 80 Beach: 89
Locomotor@WHEELED: Locomotor@WHEELED:
Name: wheeled Name: wheeled
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
Clear: 80 Clear: 100
Rough: 50 Rough: 63
Road: 100 Road: 125
Bridge: 100 Bridge: 125
Tiberium: 50 Tiberium: 63
BlueTiberium: 50 BlueTiberium: 63
Beach: 50 Beach: 50
Locomotor@HEAVYWHEELED: Locomotor@HEAVYWHEELED:
Name: heavywheeled Name: heavywheeled
Crushes: crate, infantry Crushes: crate, infantry
TerrainSpeeds: TerrainSpeeds:
Clear: 80 Clear: 100
Rough: 50 Rough: 63
Road: 100 Road: 125
Bridge: 100 Bridge: 125
Tiberium: 50 Tiberium: 63
BlueTiberium: 50 BlueTiberium: 63
Beach: 50 Beach: 50
Locomotor@TRACKED: Locomotor@TRACKED:
Name: tracked Name: tracked
Crushes: wall, crate, infantry Crushes: wall, crate, infantry
TerrainSpeeds: TerrainSpeeds:
Clear: 80 Clear: 100
Rough: 70 Rough: 88
Road: 100 Road: 125
Bridge: 100 Bridge: 125
Tiberium: 70 Tiberium: 88
BlueTiberium: 70 BlueTiberium: 88
Beach: 70 Beach: 88
Locomotor@HEAVYTRACKED: Locomotor@HEAVYTRACKED:
Name: heavytracked Name: heavytracked
Crushes: wall, heavywall, crate, infantry Crushes: wall, heavywall, crate, infantry
TerrainSpeeds: TerrainSpeeds:
Clear: 80 Clear: 100
Rough: 70 Rough: 88
Road: 100 Road: 125
Bridge: 100 Bridge: 125
Tiberium: 70 Tiberium: 88
BlueTiberium: 70 BlueTiberium: 88
Beach: 70 Beach: 88
Locomotor@NAVAL: Locomotor@NAVAL:
Name: naval Name: naval
Crushes: crate Crushes: crate
@@ -105,13 +105,13 @@
Locomotor@CRITTER: Locomotor@CRITTER:
Name: critter Name: critter
TerrainSpeeds: TerrainSpeeds:
Clear: 90 Clear: 100
Rough: 80 Rough: 89
Road: 100 Road: 111
Bridge: 100 Bridge: 111
Tiberium: 70 Tiberium: 78
BlueTiberium: 70 BlueTiberium: 78
Beach: 80 Beach: 89
Faction@Random: Faction@Random:
Name: Any Name: Any
InternalName: Random InternalName: Random